Commit graph

13 commits

Author SHA1 Message Date
Peter Kohaut
25fa525969 TINSEL: Added base of Noir movers
Renamed rince.* files to movers to be more game independent.
Added elementary support for Noir movers which can use different logic.

Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
2021-08-08 20:15:18 +02:00
Filippos Karapetis
22ee8519a9 TINSEL: Fix compilation with non-C++11 compilers. Some renaming 2020-10-04 04:26:42 +03:00
Filippos Karapetis
94997ef7d3 TINSEL: Rename variables of the Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis
94fae0c94d TINSEL: Move all dialog-related functions into a new Dialogs class 2020-10-04 01:15:23 +03:00
Johannes Schickel
9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Paul Gilbert
2dee92a908 TINSEL: Fixed portability issue with earlier savegames 2012-08-06 20:03:56 +10:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d JANITORIAL: Format forward declarations to follow convention 2011-04-28 12:20:34 +03:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn
9cbed926cd Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
svn-id: r39428
2009-03-15 20:30:57 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Renamed from engines/tinsel/inventory.h (Browse further)