Peter Kohaut
25fa525969
TINSEL: Added base of Noir movers
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Renamed rince.* files to movers to be more game independent.
Added elementary support for Noir movers which can use different logic.
Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
2021-08-08 20:15:18 +02:00
Filippos Karapetis
22ee8519a9
TINSEL: Fix compilation with non-C++11 compilers. Some renaming
2020-10-04 04:26:42 +03:00
Filippos Karapetis
94997ef7d3
TINSEL: Rename variables of the Dialogs class
2020-10-04 01:15:23 +03:00
Filippos Karapetis
94fae0c94d
TINSEL: Move all dialog-related functions into a new Dialogs class
2020-10-04 01:15:23 +03:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Paul Gilbert
2dee92a908
TINSEL: Fixed portability issue with earlier savegames
2012-08-06 20:03:56 +10:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
cd6ee0589d
JANITORIAL: Format forward declarations to follow convention
2011-04-28 12:20:34 +03:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn
9cbed926cd
Moved Tinsel::Serializer to Common::Serializer, so that I can use it in the SCI engine
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svn-id: r39428
2009-03-15 20:30:57 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00