Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
Paul Gilbert
b4e3d4abc1
MADS: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:26 -04:00
Paul Gilbert
e5296ebf8d
Merge branch 'master' into phantom
2015-05-31 14:45:10 -04:00
Johannes Schickel
5dd69b4dd1
MADS: Make GPL header consistent with what we normally use.
2015-05-09 15:56:27 +02:00
Paul Gilbert
fb0f95172a
MADS: Don't hide sprites bewteen resources in an animation sequence
2015-03-29 16:21:49 -04:00
Torbjörn Andersson
877474cd32
MADS: Allow text to scroll off screen before removing it
...
For example in the credits scroll. Clipping was already done
elsewhere, so this really is just a change in how soon the line is
removed from the list of text to display.
2015-02-22 01:43:02 +01:00
Strangerke
0fcd78391b
MADS: Add a safeguard in doFrame
2015-01-31 12:53:35 +01:00
Paul Gilbert
ccd0c63a7b
MADS: Implement background scrolling in anim views
2015-01-17 12:23:41 -05:00
Filippos Karapetis
01e8286e1c
MADS: Remove trailing whitespace
2014-10-28 16:19:26 +02:00
Paul Gilbert
dbfe4972e3
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
2014-10-18 11:55:30 -04:00
Paul Gilbert
72303564f7
MADS: Hook up Rex game endings to show the correct animation and/or credits
2014-10-18 11:20:50 -04:00
Paul Gilbert
dee4fd193d
MADS: Fix stopping digital audio, music, and palette cycling when animation ends
2014-10-16 21:53:21 -04:00
Filippos Karapetis
33b770ac60
MADS: Move all the anim and text view code into a common class
...
The animation and text players are more or less common among all MADS
games
2014-10-15 11:43:30 +03:00
Filippos Karapetis
673537bad9
MADS: Move all the anim and text view code into a common class
...
The animation and text players are more or less common among all MADS
games
2014-10-15 11:33:14 +03:00