Commit graph

14 commits

Author SHA1 Message Date
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Paul Gilbert
b4e3d4abc1 MADS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:26 -04:00
Paul Gilbert
e5296ebf8d Merge branch 'master' into phantom 2015-05-31 14:45:10 -04:00
Johannes Schickel
5dd69b4dd1 MADS: Make GPL header consistent with what we normally use. 2015-05-09 15:56:27 +02:00
Paul Gilbert
fb0f95172a MADS: Don't hide sprites bewteen resources in an animation sequence 2015-03-29 16:21:49 -04:00
Torbjörn Andersson
877474cd32 MADS: Allow text to scroll off screen before removing it
For example in the credits scroll. Clipping was already done
elsewhere, so this really is just a change in how soon the line is
removed from the list of text to display.
2015-02-22 01:43:02 +01:00
Strangerke
0fcd78391b MADS: Add a safeguard in doFrame 2015-01-31 12:53:35 +01:00
Paul Gilbert
ccd0c63a7b MADS: Implement background scrolling in anim views 2015-01-17 12:23:41 -05:00
Filippos Karapetis
01e8286e1c MADS: Remove trailing whitespace 2014-10-28 16:19:26 +02:00
Paul Gilbert
dbfe4972e3 MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs 2014-10-18 11:55:30 -04:00
Paul Gilbert
72303564f7 MADS: Hook up Rex game endings to show the correct animation and/or credits 2014-10-18 11:20:50 -04:00
Paul Gilbert
dee4fd193d MADS: Fix stopping digital audio, music, and palette cycling when animation ends 2014-10-16 21:53:21 -04:00
Filippos Karapetis
33b770ac60 MADS: Move all the anim and text view code into a common class
The animation and text players are more or less common among all MADS
games
2014-10-15 11:43:30 +03:00
Filippos Karapetis
673537bad9 MADS: Move all the anim and text view code into a common class
The animation and text players are more or less common among all MADS
games
2014-10-15 11:33:14 +03:00