Commit graph

105 commits

Author SHA1 Message Date
ysj1173886760
7af3a3f84c ENGINES: introduce ADDectedGameExtraInfo to ADGameDetector, add extra info as parameter for fallback detect. 2021-06-13 14:15:45 +02:00
ysj1173886760
bea68bb58c TINSEL: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Einar Johan Trøan Sømåen
561a0efda3 TINSEL: Add detection for Discworld Noir
Some of this is adapted from kimskoglund's
tinsel noir repository at Sourceforge:
https://sourceforge.net/projects/tinselnoir/
2020-10-30 23:37:49 +01:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
b1be077085 TINSEL: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
mataniko
581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Paul Gilbert
a00e44ba6c ENGINES: Merge saveGameState virtual methods into a single one 2020-02-16 15:44:28 -08:00
Bastien Bouclet
b700f1fcd1 TINSEL: Add override keywords 2020-02-09 12:43:16 +01:00
Eugene Sandulenko
556e2d72ce TINSEL: Added override keywords 2020-01-31 14:29:24 +01:00
Bastien Bouclet
9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
David Fioramonti
b47cae789b TINSEL: Fix displayed saved game month off by one
This corrects the displayed month for querySaveMetaInfos being a month
behind.
2018-08-07 18:38:40 -07:00
David Fioramonti
f06cf65479 TINSEL: Add playTime to saved game and display it
Also bumps the saved game format version to 3.

I changed the order of how the data is saved so that the playtime could
be read in without skipping as much data.

This is because querySaveMetaInfos only needs the metafields where as
saveload::DoRestore() needs more of the header.

A crash was happening when trying to delete a saved game from the launcher.
It is because the engine is not initalized. I assign a dummy value to
resolve the issue.

Loading saved games from previous versions works.

When an old version saved game is loaded it will start with zero playtime.

Old saved games are shown as not having playtime data.
2018-08-03 14:52:47 +02:00
David Fioramonti
aa60f14f52 TINSEL: Remove thumbnail support 2018-07-09 21:31:23 +01:00
David Fioramonti
c47dc11c9a TINSEL: Show saved game creation time in load/save gui
Saved games inspected via the ScummVM load or save
gui will now show the year, month, day, hour, and minute
of its creation. This was already being saved in the
saved game header so no version bump is necessary.

This required adding kSavesSupportMetaInfo and
kSavesSupportCreationDate features. I also had to
add kSavesSupportThumbnail or the saved date is not
shown.

It was necessary to write querySaveMetaInfos.
2018-07-06 20:38:14 -07:00
Bastien Bouclet
cf1ebf2951 ENGINES: Add unknown game variants to the game detector results 2018-05-10 09:04:23 +02:00
Alexander Tkachev
b665fc933d ALL: Make simpleSaveNames() a MetaEngineFeature
Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.

As mentioned in #788, SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Eugene Sandulenko
a57aa55999 TINSEL: Safer string manipulation 2016-05-11 12:32:18 +02:00
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
cae26227a0 TINSEL: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
140d571f22 TINSEL: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel
9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Filippos Karapetis
7456a2ca23 TINSEL: Revert the incorrect flagging of DW2 entries as CD versions
This reverts the changes done to the DW2 entries in commit d4a354c1.

We only distinguish between floppy and CD versions if a game had both a
CD and a floppy version released. DW2 was only released as a CD version,
so the extra flagging of the DW2 entries as CD was redundant, and caused
confusion regarding previous saved games to users that readded the DW2
detection entries after this change
2013-06-06 01:26:02 +03:00
Filippos Karapetis
d4a354c17f TINSEL: Remove the GF_CD and GF_FLOPPY flags 2012-07-15 14:55:06 +03:00
Paul Gilbert
212551fe4e TINSEL: Added script workaround for #3543624 - DW1 PSX demo idle animation 2012-07-15 20:58:14 +10:00
Tarek Soliman
921f602ab8 JANITORIAL: Fix whitespace in pointer template arg 2012-02-15 10:07:08 -06:00
Filippos Karapetis
2c9fdf0df7 TINSEL: Fixed deleting saved games from the launcher (bug #3387551) 2011-08-07 14:21:28 +03:00
Max Horn
879c3c7817 DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
ce1a857669 TINSEL: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:45 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
7b47bf4638 TINSEL: Remove dead variables 2011-03-30 00:07:16 +02:00
Max Horn
4d3a07b494 COMMON: Rename and tweak MD5 functions
* names now comply to our naming conventions
* the function computeStreamMD5AsString which computes the MD5
  as a hex string now returns it as a Common::String
* add doxygen comments

svn-id: r54121
2010-11-07 17:16:59 +00:00
Max Horn
c5598664ce DETECTOR: Get rid of ADGF_KEEPMATCH
Also fix some typos, and minor tweaks

svn-id: r54118
2010-11-07 17:15:27 +00:00
Max Horn
ff01247526 TINSEL: Explain why exactly RTL is disabled
The very same issue probably affects more engines, possibly even some
which have RTL enabled.

svn-id: r54027
2010-11-01 20:49:55 +00:00
Eugene Sandulenko
44a39ffbc6 AdvancedDetector: Add new parameter directoryGlobs.
Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.

svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
d5c3cda8c5 Moved tinsel detection tables to separate file.
svn-id: r49694
2010-06-15 10:15:29 +00:00
Eugene Sandulenko
4d517ed0e9 Extended advancedDetector with depth parameter.
Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.

svn-id: r49653
2010-06-14 14:50:23 +00:00
Johannes Schickel
62717eafc4 Replace some strncpy usages with Common::strlcpy.
svn-id: r49086
2010-05-18 18:16:47 +00:00
Ori Avtalion
2fc9d6845b Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
svn-id: r48645
2010-04-12 21:21:06 +00:00