Filippos Karapetis
db4756c628
STARTREK: Convert MUDD4 room text offsets to the new format
2021-08-17 02:22:26 +03:00
Filippos Karapetis
9d6f12d98b
STARTREK: Covert VENG3 and VENG5-8 room text offsets to the new format
2021-08-17 00:49:49 +03:00
Filippos Karapetis
00ad57c613
STARTREK: Convert VENG4 room text offsets to the new format
2021-08-01 14:58:10 +03:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Filippos Karapetis
ff6ed65844
STARTREK: Convert more room texts to the new format
2021-02-21 14:34:57 +02:00
Filippos Karapetis
7401a55dcf
STARTREK: Convert more room texts to the new format
2021-02-20 21:32:51 +02:00
Filippos Karapetis
bc45372332
STARTREK: Rewrite more room texts with the new format
2021-02-19 23:19:00 +02:00
Filippos Karapetis
31f2fc675c
STARTREK: Convert more rooms to the new text resource format
2021-02-15 03:26:59 +02:00
Filippos Karapetis
e9300f33d5
STARTREK: Fix the text scanner and convert 3 rooms to the new format
2021-02-08 03:11:46 +02:00
Filippos Karapetis
748aec5783
STARTREK: Refactor room text handling to use offsets (first part)
...
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.
With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.
This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms
The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Filippos Karapetis
9327e5a381
STARTREK: More bridge sequences functionality
2021-01-24 23:13:09 +02:00
Filippos Karapetis
49395f2a8a
STARTREK: Rename sound IDs and remove calls to blank sounds
2020-12-29 16:14:02 +02:00
Filippos Karapetis
c6d3f1df65
STARTREK: Ensure that we're not reading past the end of RDF files
2020-12-29 16:14:01 +02:00
Filippos Karapetis
a333cf4490
STARTREK: More bridge sequences functionality
2020-12-22 21:08:50 +02:00
Filippos Karapetis
e46e7e022b
STARTREK: Fix action type
2020-12-20 16:53:53 +02:00
Filippos Karapetis
8947282344
STARTREK: More bridge sequence functions. Start implementing beaming up
2020-12-19 22:06:09 +02:00
Filippos Karapetis
7d454f2221
STARTREK: Change action type to signed
...
We now use an action array terminator with a negative value
2020-12-19 01:50:39 +02:00
Filippos Karapetis
5e7b556310
STARTREK: Move room action arrays to their respective room
...
All action arrays now end with a terminator entry. The array count has been removed.
Also, fixed a regression when changing missions in endMission().
2020-12-19 01:50:38 +02:00
Filippos Karapetis
2b8ea5c7e3
STARTREK: Some work on supporting the demo and floppy versions of st25
2020-12-14 03:48:52 +02:00
Filippos Karapetis
bc1d661cf8
STARTREK: Further work on the ST 25th demo
2020-11-17 21:24:12 +02:00
Filippos Karapetis
fe542f2dd7
STARTREK: Started implementing bridge functions. Some cleanup
2020-11-16 23:14:59 +02:00
Filippos Karapetis
ffb0b2b743
STARTREK: Fix typo
2020-09-09 22:36:11 +03:00
Filippos Karapetis
ed24377900
STARTREK: Move resource-related functions into a separate class
2020-09-09 22:36:11 +03:00
Filippos Karapetis
2e65886f65
STARTREK: Fix infinite loop while reading some RDF files
2020-08-30 13:37:20 +03:00
Filippos Karapetis
0ae3cbc2e8
STARTREK: Reduce usage of SharedPtr, and simplify bitmap related calls
2019-12-28 13:22:18 +02:00
Filippos Karapetis
14a07a4871
STARTREK: Use a 32-bit integer for the file offset
2019-12-27 16:54:56 +02:00
Filippos Karapetis
f7a5c21d4d
STARTREK: Move isPointInPolygon() inside the Room class
...
This accesses the room data, so it's better to move it inside the Room
class, to reduce direct visibility of the room vertex data
2019-12-27 01:33:28 +02:00
Filippos Karapetis
26fcce1e41
STARTREK: Fix texts in the MUDD mission
2019-12-27 01:33:27 +02:00
Filippos Karapetis
0c1a04a23c
STARTREK: Remove sound function wrappers out of StarTrekEngine
2019-11-03 13:21:41 +02:00
Filippos Karapetis
78958a01f8
STARTREK: Load more messages from RDF files
2019-10-30 01:42:47 +02:00
Filippos Karapetis
8dca2bf30a
STARTREK: Load the text for the VENG mission from RDF files
2019-10-30 01:42:46 +02:00
Filippos Karapetis
9a7f2c8374
STARTREK: Load the text of the TRIAL missions from RDF files
2019-10-29 17:46:13 +02:00
Filippos Karapetis
a0fb6deb29
STARTREK: Read the text for the SINS mission from RDF files
2019-10-29 17:46:13 +02:00
Filippos Karapetis
efb51d8fb5
STARTREK: Read the text of the FEATHER mission from RDF files
2019-10-29 02:58:36 +02:00
Filippos Karapetis
b2d1cfa126
STARTREK: Refactored mouse cursor and bitmap handling
...
- Reduced usage of SharedPtr
- Simplified the mouse cursor code (normal, locked, stack handling)
- Simplified the background handling code
- Initialize the mouse cursor after the graphics are initialized
2019-10-29 02:58:36 +02:00
Filippos Karapetis
6a316498b5
STARTREK: Unify the text patching code
2019-10-20 21:46:31 +03:00
Filippos Karapetis
71346d15eb
STARTREK: Read the text of the MUDD mission rooms from RDF files
...
Also, add a central mechanism to fix text typos
2019-10-20 15:23:44 +03:00
Filippos Karapetis
95f8cfff16
STARTREK: Handle shared messages
...
Also, start moving message patches inside patchRoomMessage(), and
remove some redundant state variables
2019-10-07 01:08:51 +03:00
D G Turner
5035c81857
STARTREK: Fix GCC Compiler Warning
2019-08-26 03:38:45 +01:00
Filippos Karapetis
cb3030508e
STARTREK: Read most strings for the LOV mission from its RDF files
2019-08-26 02:45:33 +03:00
Filippos Karapetis
6a9969ed25
STARTREK: Fix loading of some texts, and add the "text" console command
2019-08-19 00:18:00 +03:00
D G Turner
ef00f1d053
STARTREK: Fix introduced bug in mission chain loading code
...
This needs to avoid loading when the mission is "VENG" i.e. the last
mission, since there is no next mission to load and this would have
loaded an invalid memory string.
2019-08-17 22:29:15 +01:00
Filippos Karapetis
62d1dbac65
STARTREK: More explicit definition of text types
2019-08-17 21:56:13 +03:00
Filippos Karapetis
d74060e17a
STARTREK: Load all kinds of messages, and remove redundant variables
2019-08-17 21:56:12 +03:00
Filippos Karapetis
878675cbd0
STARTREK: Simplify screen name code and add the "actions" debug command
...
- The screen name and map name code have been merged and simplified
- Some usage of SharedPtr has been adapted
- Duplicate code for loading the room map has been merged
- The "actions" command has been imported from the tools code
- Cleanup
2019-08-16 14:16:43 +03:00
Filippos Karapetis
089c04f6f7
STARTREK: Cleanup away mission chain loading code
2019-08-15 11:58:16 +03:00
Filippos Karapetis
e8f0e9e998
STARTREK: Rename the different showText() functions for disambiguation
...
Hopefully, this will fix the AmigaOS and DS builds
2019-06-11 01:28:12 +03:00
Filippos Karapetis
05301c240b
STARTREK: Load more messages from RDF files
...
The whole Demon chapter has been converted to the new logic.
The offsets for the extra room messages have been hardcoded, for now,
inside loadOtherRoomMessages(), until we figure out how they are
referenced.
2019-06-11 00:48:16 +03:00
Filippos Karapetis
709d606e01
STARTREK: Adapt many usages of Common::SharedPtr() to regular pointers
2019-06-11 00:48:16 +03:00
Filippos Karapetis
3f7f1a2410
STARTREK: Remove the FileStream wrapper class
2019-06-11 00:48:15 +03:00