Commit graph

171 commits

Author SHA1 Message Date
lukaslw
60881987d0 PRINCE: Animations - update 2014-07-31 05:29:03 +02:00
lukaslw
956b98903f PRINCE: enableOptions() - update for inventory items 2014-07-29 04:10:54 +02:00
lukaslw
08d781b6ad PRINCE: Game saving - basic implementation 2014-07-29 02:25:42 +02:00
lukaslw
87756b4ebd PRINCE: findPoint(), makePath() - update 2014-07-27 16:04:12 +02:00
lukaslw
c1456d2734 PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, O_STOPMUSIC 2014-07-26 20:58:35 +02:00
lukaslw
97d10f94ec PRINCE: Sounds and voices - fix and update 2014-07-26 05:33:33 +02:00
lukaslw
eebedf53aa PRINCE: Inventory functions - update 2014-07-26 00:54:44 +02:00
lukaslw
09570f8dfa PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix and update 2014-07-25 01:57:44 +02:00
lukaslw
8829b20ce9 PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE 2014-07-24 18:39:39 +02:00
lukaslw
c54699721a PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), freeZoomObject(). showObject() update 2014-07-24 13:13:16 +02:00
lukaslw
b6d81011e3 PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() update 2014-07-22 16:52:39 +02:00
lukaslw
819ca0636f PRINCE: approxPath(), plotTraceLine() clean up 2014-07-22 02:10:32 +02:00
lukaslw
f66a285551 PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, O_SETPATH, O_LOADPATH 2014-07-19 18:10:11 +02:00
lukaslw
5a5211fbbc PRINCE: tracePath() - fix 2014-07-19 03:11:27 +02:00
lukaslw
6016f492e5 PRINCE: findPoint() fix and clean-up 2014-07-19 01:55:58 +02:00
lukaslw
d62a85c785 PRINCE: plotTracePoint() fix 2014-07-18 22:40:01 +02:00
lukaslw
f4a35de7eb PRINCE: showHero() update 2014-07-18 15:35:43 +02:00
lukaslw
6fe1bb3c9c PRINCE: Pathfinding - scanDirections() 2014-07-16 22:12:56 +02:00
lukaslw
b0c454fc9b PRINCE: Pathfinding - bug fixing, first correct path 2014-07-14 03:26:17 +02:00
lukaslw
7155db4304 PRINCE: Pathfinding - bug fixing, approxPath() 2014-07-13 18:27:13 +02:00
lukaslw
eec9e4a84e PRINCE: Pathfinding - next update 2014-07-11 18:14:08 +02:00
lukaslw
0f58b3ac6a PRINCE: Pathfinding - second update 2014-07-10 22:27:39 +02:00
lukaslw
b711899a63 PRINCE: Pathfinding progress 2014-07-10 16:41:13 +02:00
lukaslw
1b1238d4b3 PRINCE: Loading path data, fpGetPixelAddr(), fpGetPixel(), findPoint(), beginning of makePath() 2014-07-10 02:22:18 +02:00
lukaslw
59e8dc2fd3 PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME 2014-07-08 16:38:09 +02:00
lukaslw
b7b65f0853 PRINCE: LMB, RMB update, texts skipping 2014-07-07 19:41:41 +02:00
lukaslw
0301b635de PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). checkMob(), showObjects(), O_GETRND() update 2014-07-05 22:31:02 +02:00
lukaslw
092c3683b4 PRINCE: O_GETOBJDATA(), O_SETOBJDATA() 2014-07-04 22:00:02 +02:00
lukaslw
a838b34b4d PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), O_ANIMUPDATEON(), O_ANIMUPDATEOFF() 2014-07-04 19:10:22 +02:00
lukaslw
9d2670416c PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. O_GETBACKANIMDATA fix 2014-07-04 03:12:06 +02:00
lukaslw
9698ec51b3 PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O_CLSTEXT(), O_ADDINV(), O_ADDINVQUIET, O_REMINV(), O_SWAPINVENTORY(), O_CLEARINVENTORY(), O_OPENINVENTORY 2014-07-04 02:33:30 +02:00
lukaslw
4792795ac7 PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG(), O_SHOWDIALOGBOX() update 2014-07-03 20:53:19 +02:00
lukaslw
54d3dc903e PRINCE: O_SETSTRING(), O_INITDIALOG() update 2014-07-03 16:47:24 +02:00
lukaslw
a9a8eb0c98 PRINCE: dialogDat loading 2014-07-03 14:59:38 +02:00
lukaslw
e853e44695 PRINCE: O_INITDIALOG() update 2014-07-03 04:19:52 +02:00
lukaslw
355b7a3e3b PRINCE: O_TALKBACKANIM(), O_TALKANIM() 2014-07-02 02:38:39 +02:00
lukaslw
ad8df751c3 PRINCE: setBackAnim(), showBackAnims() update 2014-07-02 02:06:45 +02:00
lukaslw
f2b28363ac PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), O_SHOWANIM(), O_FREEANIM() 2014-07-01 23:59:37 +02:00
lukaslw
6657a7d8cc PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA() 2014-07-01 20:44:56 +02:00
lukaslw
191b4cc8be PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()" 2014-06-29 20:40:04 +02:00
lukaslw
dc400682af PRINCE: hotspot() name change to checkMob() and update 2014-06-29 15:54:07 +02:00
lukaslw
49de202a21 PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible() 2014-06-28 09:51:14 +02:00
lukaslw
12c5a6e6e2 PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING() 2014-06-26 18:29:19 +02:00
lukaslw
d67690c5f6 PRINCE: Inventory turning on - update 2014-06-22 20:09:24 +02:00
lukaslw
a428f324f2 PRINCE: Dialog box loop - drawScreen() update for it 2014-06-22 20:09:23 +02:00
lukaslw
c8046f8591 PRINCE: PrinceEngine:: makeInvCursor() 2014-06-22 20:09:20 +02:00
lukaslw
82bc007819 PRINCE: Dialog box update; LMB outside of inventory beginning 2014-06-22 20:09:16 +02:00
lukaslw
f00eeeda91 PRINCE: Hero talking - dialog option choosing 2014-06-22 20:09:15 +02:00
lukaslw
1e1d3044be PRINCE: Fix for longer lines in dialog box 2014-06-22 20:09:14 +02:00
lukaslw
e51bbc83f3 PRINCE: Dialog box texts drawing and highlighting 2014-06-22 20:09:13 +02:00