Colin Snover
159e5a97ce
ENGINES: Allow detection entries to match on full paths
...
This allows an engine to match files that exist multiple times
in the same game directory with the same basename.
For example, different releases of Torin's Passage in SCI engine
come with zero or more GERMAN, FRENCH, ENGLISH, etc. directories,
all containing files with the same basenames but with different
contents per language. Because the allFiles map used only the
basename of a file as a key, it could not match more than one of
these localization directories, which made it impossible to select
from all the possible languages.
Refs Trac#9772.
2017-05-21 15:56:42 -05:00
Pawel Kolodziejski
9ba9c69b3f
ALL: Sync with ScummVM - rev. 823c2f899b
2016-11-12 08:49:29 +01:00
Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Eugene Sandulenko
0463b787e1
AD: Added new flag for autogenerating game target from extra information
2016-03-07 19:00:37 +01:00
Einar Johan Trøan Sømåen
9ab810478d
Remove , at end of enum to silence C++11-warning
2015-02-02 10:02:03 +01:00
Joel Teichroeb
28fbf84855
Detect remastered
2015-01-31 12:33:03 -08:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Johannes Schickel
53e83147be
ENGINES: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Pawel Kolodziejski
790db038c0
ALL: sync with scummvm
2013-10-13 11:30:34 +02:00
Eugene Sandulenko
6384cfdeaa
AD: Introduce ADGF_DROPPLATFORM
2013-09-09 00:38:06 +03:00
Pawel Kolodziejski
068ff94d20
ALL: synced with ScummVM
2013-07-07 15:29:33 +02:00
Eugene Sandulenko
f59512c47e
RECORDER: Implement Events Recorder
2013-05-17 00:18:09 +03:00
Pawel Kolodziejski
adcb0b8383
ALL: synced with scummvm
2012-11-18 19:07:46 +01:00
Johannes Schickel
89abab97e3
JANITORIAL: Remove trailing whitespaces.
...
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Pawel Kolodziejski
8bc0a26091
ALL: synced with scummvm
2012-08-20 08:20:05 +02:00
Sven Hesse
9e7ece4ebe
DETECTOR: Make reportUnknown() available for AdvancedMetaEngine classes to use
2012-06-27 05:14:18 +02:00
Sven Hesse
2c760cb15e
DETECTOR: Make detectGameFilebased() return a list of MD5s and file sizes
...
Since we need a FSNode parent for Mac resource forks, we need to change
signature of detectGameFilebased(), too.
2012-06-27 05:14:18 +02:00
Sven Hesse
63e13c5d2c
DETECTOR: Move size reading and MD5 creating into a new method getFileProperties()
2012-06-27 05:14:18 +02:00
Sven Hesse
5ca480aa2e
DETECTOR: Move ADFileProperties(Map) into advancedDetector.h
2012-06-27 05:14:18 +02:00
Pawel Kolodziejski
0517f256d7
ALL: synced with scummvm
2012-03-25 12:55:00 +02:00
Pawel Kolodziejski
8e2ab87455
ALL: synced with scummvm
2012-03-25 11:41:48 +02:00
Johannes Schickel
82ab3056fa
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
2012-03-19 21:04:29 +01:00
Willem Jan Palenstijn
3ce34294ee
ENGINES: Copy singleid description from wiki
2012-02-29 13:13:28 +01:00
Filippos Karapetis
a20de36b26
ENGINES: Adjust the description of _singleId
2012-02-29 11:59:33 +02:00
Filippos Karapetis
65c60ef027
ENGINES: Add a thorough explanation of the ugliness caused by _singleId
2012-02-28 11:13:40 +02:00
Filippos Karapetis
f4bf93fd67
ENGINES: Properly explain the usage of _singleId
2012-02-28 10:38:42 +02:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Pawe Koodziejski
a5479cfe83
sync with scummvm
2012-01-06 22:56:21 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Eugene Sandulenko
77c65648b1
AD: Swtich GUI options to a char array.
...
This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00
Matthew Hoops
d91548035b
ENGINES: Fix a typo
2011-08-20 18:42:04 -04:00
Pawel Kolodziejski
5bf4f9316b
sync with scummvm dated 03 july 2011
2011-07-20 06:58:19 +02:00
Tarek Soliman
4d0bba314d
ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
...
ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.
Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Max Horn
d9a996e6ef
DETECTOR: Change ADFileBasedFallback::desc to ADGameDescription pointer
2011-06-14 18:52:12 +02:00
Max Horn
5016645345
DETECTOR: Remove kADFlagPrintWarningOnFileBasedFallback
2011-06-14 18:52:11 +02:00
Max Horn
01f806c2db
DETECTOR: Treat file based fallback like any other fallback method
2011-06-14 18:52:11 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
...
Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
64e523141f
DETECTOR: Change detectGameFilebased return value
2011-06-14 18:52:10 +02:00
Max Horn
49a1ea1789
DETECTOR: Cleanup, extend doxygen comments
2011-06-14 18:52:09 +02:00
Max Horn
593b929047
DETECTOR: Separate code for handling obsolete gameids from advanced detector
...
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.
Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
eea6f69b59
DETECTOR: Turn some internal func of AdvancedMetaEngine into methods
...
The eventual goal here is to make it easier (well, *possible*) for
subclasses to modify the detector behavior, e.g. to implement
custom fallback detection.
One immediate goal could be to move the filebased fallback detector
into a subclass.
2011-06-10 22:15:48 +02:00
Max Horn
d46bfff066
DETECTOR: Make updateGameDescriptor a method of AdvancedMetaEngine
2011-06-10 22:15:46 +02:00
Max Horn
b7d9e433bf
DETECTOR: Add AdvancedMetaEngine constructor which works without ADParams
2011-06-10 22:15:40 +02:00
Pawel Kolodziejski
7329a5d164
ALL: sync with scummvm
2011-06-09 11:17:15 +02:00
Max Horn
136ffb5e0a
DETECTOR: Get rid of unused kADFlagDontAugmentPreferredTarget
...
It doesn't seem very useful to keep this around for future uses,
either, at least I couldn't think of a convincing argument.
If we really need something like this one day again, it is trivial
enough to add it back.
2011-06-01 16:44:35 +02:00
Pawel Kolodziejski
356c9c8c07
sync with scummvm
2011-05-18 23:33:39 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00