Commit graph

119 commits

Author SHA1 Message Date
Torbjörn Andersson
5f2bf42f84 SCUMM: Changed the workaround for verbs drawn in room 80
It turns out that checking the room height causes verbs not to be
redrawn after reading books. Let's just limit it to room 80, and hope
there aren't any other cases.
2021-06-30 14:59:55 +02:00
Torbjörn Andersson
276381dac2 SCUMM: Work around problem with inactive verbs being drawn in a scene
There is at least one scene in the game where inactive verbs are drawn,
and then the scene background is drawn over them. This should mean the
verbs are no longer visible, but the way we implement high-resolution
text on a scaled low-resolution background all text is assumed to have a
text mask on the text surface.

We work around this by only drawin verbs in standard rooms, where
"standard" is defined as being 128 pixels tall.
2021-06-30 14:59:55 +02:00
Orgad Shaneh
8047607908 SCUMM: Fix unclickable centered verbs
Fixes #12552
2021-05-17 22:16:56 +03:00
Filippos Karapetis
cb6a107499 SCUMM: Limit x-range of selection workaround to Hebrew versions
Fixes bug #12552
2021-05-17 02:08:21 +03:00
Orgad Shaneh
c8fc484c37 SCUMM: Fix X-range of selection for Hebrew on scumm<7
curRect.left is assigned in the script, and it is not modified. right is
assigned with the screen width - original left.

This results in bad highlighting of the verbs all over the line width,
instead of being limited to the actual string.

Due to that, sometimes the selection range of the up/down arrows overlaps
with some of the verbs, and then these verbs cannot be selected.

Solve by storing the original left value, and using it as initial x
position for the string (the actual right-to-left manipulation is done in
drawString()), and modify the value of curRect.left to match the string
that was actually drawn.

This bug is similar to the one that was fixed in 58e921eb87, but the
solution that was done there for v7 and v8 cannot work here, because the
string logic is much more complicated.
2021-04-26 21:26:41 +03:00
Orgad Shaneh
58e921eb87 SCUMM: Fix wrong rect for verbs on Hebrew
The value of left is applied from the script all the time, and was
replaced in drawVerb.

The problem with this approach is that redrawVerbs maps the mouse
location to verb index *before* calling drawVerb, so the rectangles it
compares against are invalid in X-axis (right is always _screenWidth -
1, and left is always 5).

This caused several bugs:
* Each verb was clickable all over the screen's width, although it was
  not highlighted.
* If the mouse was between 2 verbs, long above short, the Y-axis has 6
  overlapping pixels (e.g. 1: 330-360, 2: 354-384). Scanning is done
  bottom-up, so 1 was highlighted, but 2 was selected because of the
  previous bullet.
* The text on Hebrew was aligned to the right without any padding. Other
  languages have left = 5.

Fixed by setting right instead of left when applying the script, and
adjusting left in drawVerb. Other languages are not affected.

Another issue, unrelated to language selection: A verb that was split to
2 lines was clickable all over the screen's width. That's because
curRect.right was set beyond the _screenWidth, and it was not trimmed to
the first (longer) line's length. On Hebrew, curRect.left became
negative. This is also fixed in this commit.
2021-03-08 11:57:30 +02:00
sluicebox
93eeffc84d JANITORIAL: Update old bug tracker numbers 2021-03-03 02:15:05 +02:00
BLooperZ
f76d858e6a SCUMM: COMI: fix hebrew multiline dialogue 2021-02-04 22:25:39 +02:00
BLooperZ
7f8b584aa3 SCUMM: remove commented out code 2020-01-01 00:31:21 +01:00
BLooperZ
2105313d8b SCUMM: remove forced right-to-left mode 2020-01-01 00:31:21 +01:00
BLooperZ
0af04124c8 SCUMM: export fakeBidi to function 2020-01-01 00:31:21 +01:00
BLooperZ
0625518e9f SCUMM: in-place verb strings reversal 2020-01-01 00:31:21 +01:00
BLooperZ
80218a5203 SCUMM7: reverse in single place 2020-01-01 00:31:21 +01:00
BLooperZ
8bef2a9b36 SCUMM: add check for hebrew version for position 2020-01-01 00:31:21 +01:00
ניב באר
72471ec431 SCUMM: rtl support for scumm-7-8 2020-01-01 00:31:21 +01:00
D G Turner
59b639ed4d SCUMM: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-23 11:56:16 +00:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Robert Crossfield
d83438225e SCUMM: Maniac V0: Add support for D64 Demo Disk, Cleanup duplicate 'Talk' array 2014-12-08 10:14:37 +11:00
Robert Crossfield
29d46e8a10 SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions 2014-11-29 09:07:10 +11:00
Robert Crossfield
2dbd99d572 SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim glitches), fix opcode to use _moving correctly (as V0 is different) 2014-11-28 22:24:45 +11:00
Johannes Schickel
3847465163 SCUMM: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Tobias Gunkel
9dd6105ce6 SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
2012-02-11 08:30:08 +01:00
Tobias Gunkel
e14e4ab3b0 SCUMM: adjust to coding style-guide 2012-02-11 08:30:02 +01:00
Tobias Gunkel
d4ddd2ca84 SCUMM: introduce constants for _userState for cleaner and easier to understand code 2012-02-11 08:29:51 +01:00
Tobias Gunkel
7d409dd15f SCUMM: in v0 do not allow an inventory item as 2nd object of a give-to command 2012-02-11 08:29:44 +01:00
Tobias Gunkel
e3f9a09d49 SCUMM: keep track of the number of nested script calls for a sentence
command in v0

If for instance an object necessary for the sentence command is not reachable or pickupable (try to use faucet (object 55) with jar with water in microwave (object 50), the pick-up script of the jar will tell the actor to pickup object 99 (jar not in microwave)) the actor will try to pick-up the jar infinitely.
This is fixed by counting the amount of nested scripts the sentence command has called (directly or indirectly) so far and aborts it if there have been too many.
2012-02-11 08:29:21 +01:00
Tobias Gunkel
fb68456541 SCUMM: complete handling of pending walkTo actions for sentence commands
in v0
2012-02-11 08:29:19 +01:00
Tobias Gunkel
b31157cee3 SCUMM: delete some obsolete v0 TODOs 2012-02-11 08:29:14 +01:00
Tobias Gunkel
f22bbc47b4 SCUMM: fix v0 mode handling and actor switching
- handle mode switching correctly
  - do not freeze scripts in cutscene mode (mode 0), as some scripts are freezed in mode 0 that should not be freezed
  - kModeNoNewKid (mode 2) needs the same userState as mode 3
- rename o_cursorCommand to o_setMode as it is not really cursor specific
- handle actorHiding correctly (do not set costume to 0 as the previous costume cannot be reverted after hiding)
- add drawSentence
- document meanings for actor misc flags
- fix actor names for "new kid" if the radiation suit is used (all kids are set to 0 then with actor 0 name " ")
- cleanup actor switching routine
- _userPut is not used anymore in v0
2012-02-11 08:29:05 +01:00
Tobias Gunkel
2f1336cdf0 SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parameter of resetSentence() 2012-02-11 08:29:03 +01:00
Tobias Gunkel
c138ef6709 SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectType 2012-02-11 08:28:46 +01:00
Tobias Gunkel
f2309998ff SCUMM: fix debugger for v0 2012-02-11 08:28:44 +01:00
Tobias Gunkel
ffcd600461 SCUMM: make what-is verb work in v0 again 2012-02-11 08:28:38 +01:00
Tobias Gunkel
4bc726b995 SCUMM: reset object2 in v0 correctly
This fixes the issue that a kid will not enter the front door after opening it with the key.
2012-02-11 08:28:36 +01:00
Tobias Gunkel
e14bc5fd6d SCUMM: improve verb and sentence handling
- execute sentence if verb was clicked twice
- reuse the first object if a new verb is selected (but no preposition is used yet)
2012-02-11 08:28:33 +01:00
Tobias Gunkel
c010da00a4 SCUMM: click into sentence line in v0 now performs the action 2012-02-11 08:28:29 +01:00
Tobias Gunkel
32945904d5 SCUMM: fix kid selection in v0
The kid names are now displayed in the sentence line (instead of the verb area) as it is done in the original.
2012-02-11 08:28:27 +01:00
Tobias Gunkel
c16ef940a1 SCUMM: make START-button in mm c64 kid selection screen work again 2012-02-11 08:28:24 +01:00
Tobias Gunkel
de0b5f7674 SCUMM: use command stack and SentenceTab in mm c64
- MM C64 uses command stack (SentenceTab, doSentence()) now
- _cmdObject... added for current SentenceTab. The _active... variables are only used to build a sentence in the inventory but never by a script.
-> many routines are not needed anymore and are removed
2012-02-11 08:28:22 +01:00
Tobias Gunkel
d8b435917d SCUMM: mm c64 cleanup 2012-02-11 08:28:21 +01:00
Tobias Gunkel
706b8cf1c5 SCUMM: replace verb, prep and currentMode values with symbolic constants 2012-02-11 08:28:19 +01:00
Tobias Gunkel
b01f601d7e SCUMM: use constants for c64 actor miscflags 2012-02-11 08:28:18 +01:00
Tobias Gunkel
6b5abf6919 SCUMM: selecting inventory objects and inventory scrolling works again 2012-02-11 08:28:16 +01:00
Tobias Gunkel
1c32000a00 SCUMM: start handling object type and id correctly in mm c64
- removed complicated and unnecessary _v0ObjectIndex, _v0ObjectInInventory, _v0ObjectFlag vars
- started to merge object id and type into one object value (type<<8|id)
- verb preposition ids do not dependent on language -> remove from VerbSettings

Note:
- objects with type=0 are foreground objects. They have a state, an owner and a bg overlay image.
- objects with type=1 are bg objects. They do not have a state or owner and are already contained in the bg image. The do not have an entry in objectState/OwnerTable
2012-02-11 08:28:14 +01:00
Tobias Gunkel
c69a52853c SCUMM: remove unneeded verbPrep() calls 2012-02-11 08:28:13 +01:00
Tobias Gunkel
a79f224c23 SCUMM: changed handling of _activeInventory/_activeActor to _activeObject(2)/_activeObject(2)Type
Note: the transition is not completed yet. The code compiles but is probably not runnable as not every occurrence of _activeInventory has been properly replaced.
The usage of _v0ObjectIndex and _v0ObjectInInventory should be revised too and both variables should be replaced by another mechanism (maybe by using a single variable "obj = (type << 8) | id").

- moved v0 only vars _activeInventory, _activeObject, _activeVerb from  ScummEngine_v2 to ScummEngine_v0
- removed _activeActor, _activeInvExecute, _activeObject2Inv and _activeInventory. They are handled by _activeObject/_activeObjectType and _activeObject2/_activeObject2Type now.
- removed _activeObject(2)Index as they only bloat the code without any benefit (?)
- merge prep-name tables from ScummEngine_v2::drawPreposition() and ScummEngine_v0::drawSentenceWord() by introducing ScummEngine_v2::drawPreposition()
- rename ObjectData.flags -> obj_type (quick-fix only, needs review! Maybe obj_nr and obj_type can be merged into one var: obj_nr = (obj_type << 8) | obj_nr)
- o_unknown2 is negation of o_ifActiveObject (o_ifNotEqualActiveObject2)
- renamed o_ifActiveObject -> o_ifEqualActiveObject2 as it acts only on _activeObject2
- renamed ScummEngine_v0::drawSentenceWord() -> ScummEngine_v0::getObjectName()
2012-02-11 08:02:32 +01:00
Tobias Gunkel
3e2012483d SCUMM: make verbs working better 2012-02-11 08:02:29 +01:00
athrxx
f8ee4f385f SCUMM FM-TOWNS: fix DS build 2011-09-17 22:16:41 +02:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00