aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
...
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
...
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
033ad0baa1
KINGDOM: Split detection features & adapt to new plugins.
2020-10-03 14:56:36 +02:00
Strangerke
aad3745a79
KINGDOM: rename logic files
2020-06-07 00:02:29 +02:00
Strangerke
7153dd6d06
KINGDOM: Move the hardcoded logic to a separate class
2020-06-07 00:02:29 +02:00
Strangerke
bcfd39c640
KINGDOM: Start work on GPLogic3
2020-06-07 00:02:29 +02:00
Strangerke
1d97e08d1d
KINGDOM: Add Group Logic 4, fix some boolean values,
2020-06-07 00:02:29 +02:00
Strangerke
245f67c3ef
KINGDOM: Add Group Logic 2
2020-06-07 00:02:29 +02:00
Strangerke
3231fda184
KINGDOM: Add GPLogic1 and a bunch of STUBs
2020-06-07 00:02:29 +02:00
Strangerke
fa37b76038
KINGDOM: Add skeletton engine
2020-06-07 00:02:29 +02:00