Johannes Schickel
30d64edac4
ALL: Make Debugger command function names conform to our guidelines.
2014-05-27 02:04:08 +02:00
Johannes Schickel
ae4ffe01f0
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86
ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.
2014-05-27 02:04:07 +02:00
Torbjörn Andersson
5bcc20cdd0
SWORD2: Fix potential allocation size mismatch. CID 1003324.
2013-04-28 14:15:29 +02:00
Johannes Schickel
b9d1718fe1
ALL: unrecognised -> unrecognized.
2011-11-26 17:40:00 +01:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Johannes Schickel
74e4b5a6cd
SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.
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Thanks to eriktorbjorn for helping me with this.
2011-02-15 22:52:15 +01:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
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svn-id: r54385
2010-11-19 17:03:07 +00:00
Max Horn
a984fb17c2
GUI: Add GCC_PRINTF to GUI::Debugger::DebugPrintf & fix resulting warnings
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svn-id: r54007
2010-11-01 16:03:35 +00:00
Torbjörn Andersson
d38f71c1e4
Added an "fxq" debugger command to print the FX queue. I guess it might help in
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debugging the "No free slot in FX queue!" bug I've heard of but never actually
seen. (See for instance bug #2976008 , "BS2: Game lockup in British Museum".)
svn-id: r48458
2010-04-01 16:11:29 +00:00
Fabio Battaglia
dc9c538a62
Sword2: PSX version support, and GMM loading/saving
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svn-id: r39896
2009-04-07 19:52:46 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
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svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
919092e5fc
Overhaul of the debugger code
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* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker
restrictions)
* Change the base Debugger class to *not* be a template class anymore;
instead, a thin (template based) wrapper class is used to hook up
debugger commands
* Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single
version of each in GUI::Debugger
* New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries
the console to determine when to wrap
* Debugger::preEnter and postEnter aren't pure virtual anymore
svn-id: r23890
2006-09-16 16:58:27 +00:00
Torbjörn Andersson
7bfaa0db78
Cleanup
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svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson
6b10484513
Fixed the output from the "res" debugger command that I accidentally broke, oh,
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almost four months ago.
svn-id: r22167
2006-04-26 05:59:58 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
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less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00