Le Philousophe
95d1f30bd7
CRYOMNI3D: Add a timeout for displayHLZ
2019-07-05 07:52:00 +02:00
Le Philousophe
215e2139fc
CRYOMNI3D: Add Italian version of Versailles
2019-07-05 07:52:00 +02:00
Le Philousophe
050536b137
CRYOMNI3D: Add English version of Versailles
2019-07-05 07:52:00 +02:00
Le Philousophe
418cec512f
CRYOMNI3D: Add internationalization through external DAT file
2019-07-05 07:51:19 +02:00
Le Philousophe
57b74a2773
CRYOMNI3D: Load all characters and not only the letters
...
That will be useful for i18n. Let's suppose all the versions have all
the characters.
2019-07-05 07:40:29 +02:00
Le Philousophe
c24304a78b
CRYOMNI3D: Remove detection leftover and add flags
...
That will let us adapt from different packaging across Versailles
editions.
2019-07-05 07:40:29 +02:00
Le Philousophe
2ac6d005bb
CRYOMNI3D: Fix loading of game from original menu in-game
2019-07-05 07:40:29 +02:00
Le Philousophe
8ed05adaea
CRYOMNI3D: Silence more warnings
2019-07-04 08:37:37 +02:00
Le Philousophe
38bead0c37
JANITORIAL/CRYOMNI3D: Fix warnings in MSVC
...
Most of them were due to setting -1 to unsigned values
Else it was bogus unintialized values
2019-06-30 16:46:32 +02:00
Filippos Karapetis
5e9673d83c
CRYOMNI3D: Silence false positive warnings about uninitialized variables
2019-06-30 15:25:49 +03:00
Cameron Cawley
3cca7f938f
CRYOMNI3D: Fix warnings ( #1699 )
2019-06-23 23:37:15 +02:00
Le Philousophe
a2f1700fc3
CRYOMNI3D: Fix various memory errors
2019-06-09 12:46:58 +02:00
Le Philousophe
3915be8ff1
CRYOMNI3D: Implement load/save in-game with GMM
2019-06-08 12:43:22 +02:00
Le Philousophe
70c7133e4b
CRYOMNI3D: Improve compatibility with ScummVM global UI
2019-06-08 12:43:22 +02:00
Le Philousophe
9fbaf9c739
CRYOMNI3D: Revamp loading and saving
...
Add support to manage saves from startup screen
2019-06-08 12:43:22 +02:00
Le Philousophe
deb92e13eb
CRYOMNI3D: Use shouldAbort to prepare GMM in-game load
2019-06-08 12:43:22 +02:00
Le Philousophe
89922138e2
CRYOMNI3D: Use CursorMan instead of using backend directly
...
This avoids bugs when GMM is displayed.
It uses GMM like all dialogs in ScummVM and without CursorMan our cursor
get erased when GMM is closed.
2019-06-08 12:43:22 +02:00
Le Philousophe
3e61864ad8
CRYOMNI3D: Fix places documentation
2019-06-01 22:43:48 +02:00
Le Philousophe
475f9ea293
CRYOMNI3D: Fix missed clicks when occuring beteen two pollEvent
2019-06-01 22:43:48 +02:00
Le Philousophe
e707e312da
CRYOMNI3D: Handle cursor moves during fading
2019-06-01 22:43:48 +02:00
Le Philousophe
b72fdaf8a2
CRYOMNI3D: Fix search path of files
...
Without that, when images are reused from one level to another, they are
not found. For example in level 2 when displaying images in The Bassano
Antechamber.
2019-06-01 22:43:48 +02:00
Le Philousophe
f25102ac76
CRYOMNI3D: Put delayMillis out of pollEvents
...
This let's improve reaction times
2019-06-01 22:43:48 +02:00
Le Philousophe
e07844e06b
CRYOMNI3D: Fix constants names
2019-06-01 22:43:48 +02:00
Le Philousophe
f20d33f130
CRYOMNI3D: Make ignored reads explicit
2019-06-01 22:43:48 +02:00
Le Philousophe
7ae6e1af1e
CRYOMNI3D: Use byte instead of char
2019-06-01 22:43:48 +02:00
Le Philousophe
2d82abdaf5
CRYOMNI3D: Add a comment to clarify
2019-06-01 22:43:48 +02:00
Le Philousophe
b81f477ac1
CRYOMNI3D: Convert short to int16
2019-06-01 22:43:48 +02:00
Le Philousophe
d5a6c1c9cb
CRYOMNI3D: Fix abort constants names
2019-06-01 22:43:48 +02:00
Le Philousophe
5ed893bb6a
CRYOMNI3D: Move break to be clear it's not a fall through
2019-06-01 22:43:48 +02:00
Le Philousophe
bd8698897d
CRYOMNI3D: Better check of sprites magic
2019-06-01 22:43:48 +02:00
Le Philousophe
d3c33364d7
CRYOMNI3D: Sort files
2019-06-01 22:43:48 +02:00
Le Philousophe
257a788e08
CRYOMNI3D: Cleanup
2019-06-01 22:43:48 +02:00
Le Philousophe
8dceff30ea
CRYOMNI3D: Fix indentation of preproc blocks
2019-06-01 22:43:48 +02:00
Le Philousophe
28206dd554
CRYOMNI3D: Fix include paths
2019-06-01 22:43:48 +02:00
Le Philousophe
ff197718c2
CRYOMNI3D: Rename unsigned int to uint
2019-06-01 22:43:48 +02:00
Le Philousophe
222f6b0e4c
CRYOMNI3D: Add assert where needed
2019-06-01 22:43:48 +02:00
Le Philousophe
57074300ca
CRYOMNI3D: Remove superflous header
2019-06-01 22:43:48 +02:00
Le Philousophe
dae772f496
CRYOMNI3D: Make sure toolbar is displayed on colored screen
...
If toolbar is triggered before warp first draw and after a FADE_PAL
transition, screen stays black until user leaves toolbar (in blind).
2019-06-01 22:43:48 +02:00
Le Philousophe
0e0cdbee24
CRYOMNI3D: Fix cursor shown too soon in transitions
...
It had then invalid colors.
Using previous palette in videos improved the situation but it's not
perfect though.
2019-06-01 22:43:48 +02:00
Le Philousophe
4e955c4776
CRYOMNI3D: Remove outdated TODOs
2019-06-01 22:43:48 +02:00
Le Philousophe
e791122c59
CRYOMNI3D: Implement (final) level 7
2019-06-01 22:43:48 +02:00
Le Philousophe
f7c7707d15
CRYOMNI3D: Fix objects order to keep savegame compat
...
That's easier to debug
2019-06-01 22:43:48 +02:00
Le Philousophe
48ad952e50
CRYOMNI3D: Save some space
2019-06-01 22:43:48 +02:00
Le Philousophe
01f6e2db12
CRYOMNI3D: Implement countdown
2019-06-01 22:43:48 +02:00
Le Philousophe
edf2fdb128
CRYOMNI3D: Add hook to video playing
...
That will be used for countdown
2019-06-01 22:43:48 +02:00
Le Philousophe
1c4d0d87ec
CRYOMNI3D: Use existing palette to init video one
...
This is useful when there will be hooks on video plays which use a
palette entry not defined in video
2019-06-01 22:43:48 +02:00
Le Philousophe
cba0ee7296
CRYOMNI3D: Implement level 6
2019-06-01 22:43:48 +02:00
Le Philousophe
93bc6cf02b
CRYOMNI3D: Fix incorrect dialog shows
2019-06-01 22:43:48 +02:00
Le Philousophe
3413768f8e
CRYOMNI3D: Don't skip videos (debug leftover)
2019-06-01 22:43:48 +02:00
Le Philousophe
c6999b091e
CRYOMNI3D: Number objects to help mangling of saves
2019-06-01 22:43:48 +02:00