BeWorld
ab37562d05
MORPHOS: Update morphos-fs.cpp
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Clean up
2020-08-21 00:59:18 +02:00
BeWorld
38d0004582
MORPHOS: Update sdl-window.cpp
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MorphOS SDL doesnt support SDL_GetWMInfo
2020-08-21 00:59:18 +02:00
BeWorld
f20cdd53aa
MORPHOS: Update morphos-main.cpp
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More stack and delete somes comments
2020-08-21 00:59:18 +02:00
BeWorld
7f64190ad5
MORPHOS: Update morphos.mk
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Update with AmigaOS
2020-08-21 00:59:18 +02:00
BeWorld
d972d00ca2
MORPHOS: Update morphos-fs.h
2020-08-21 00:59:18 +02:00
BeWorld
e83502a2db
MORPHOS: Update morphos-fs.cpp
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Update
2020-08-21 00:59:18 +02:00
BeWorld
ac06a679f9
MORPHOS: Update sdl.cpp
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SDL_iconv doesnt work with MorphOS' SDL 1.2
2020-08-21 00:59:18 +02:00
BeWorld
66426e970e
MORPHOS: Update morphos.mk
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PR #1614
2020-08-21 00:59:18 +02:00
BeWorld
c2f40b7f4f
MORPHOS: Update backends/platform/sdl/morphos/morphos.mk
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Co-Authored-By: Cameron Cawley <ccawley2011@gmail.com>
2020-08-21 00:59:18 +02:00
BeWorld
c9c53b6872
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
BeWorld
7bc8340f69
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
BeWorld
fe1d714cb2
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
BeWorld
438b6a042c
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
BeWorld
54775a3de9
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
BeWorld
d70b4bcbf1
MORPHOS: MorphOS Support
2020-08-21 00:59:18 +02:00
Cameron Cawley
30f2c2f3cd
WIN32: Use malloc instead of new in string conversion functions
2020-08-21 00:02:13 +02:00
Cameron Cawley
27a2b94687
WIN32: Remove unnecessary string conversion
2020-08-21 00:02:13 +02:00
Eugene Sandulenko
9a2ba16767
BACKENDS: Shut down individual SDL subsystems
2020-08-20 01:25:55 +02:00
Eugene Sandulenko
ed82ccb95b
BACKENDS: More mutexes
2020-08-20 00:53:23 +02:00
Eugene Sandulenko
75a4e622c2
BACKENDS: Added debug output for race condition. Guarded by an #ifdef
2020-08-19 12:16:29 +02:00
antoniou
56951518f5
ANDROID: Restore Immersive Fullscreen after keyboard hide
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This in some older devices (eg. Android 7.2.2) had issues before this fix
2020-08-11 14:11:53 +03:00
antoniou
6352a0c212
ANDROID: Improve on Immersive full screen
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Sample is taken from android developers, takes into account focus change
The system bars should now be hidden when resuming back to the ScummVM app
https://developer.android.com/training/system-ui/immersive.html#java
2020-08-11 11:21:53 +03:00
antoniou
b92a474ea1
ANDROID: Enable Immersive Sticky mode
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This hides the status and navigation (system UI) bars
The user has to swipe at the edge of the screen (top and right respectively) to show the system status and navigation bars
2020-08-11 10:36:26 +03:00
Cameron Cawley
c5cbe71eae
DS: Fix the logo
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The logo needs to be 4bpp, with the first palette entry being transparent.
2020-08-09 15:52:22 +01:00
Cameron Cawley
be6134c5de
BACKENDS: Add final keywords
2020-08-03 20:24:27 +01:00
Cameron Cawley
1cdf50ce75
GP2XWIZ: Fix compilation with older SDL versions
2020-08-03 01:17:13 +01:00
Cameron Cawley
215c98d321
MAEMO: Fix compilation with older SDL versions
2020-08-02 23:03:30 +01:00
Cameron Cawley
835cb919e5
WIN32: Support using additional OneCore voices for text to speech
2020-08-02 14:53:27 +02:00
Eugene Sandulenko
aa563f0c81
ALL: Remove PS2 port
2020-08-01 15:15:49 +02:00
Eugene Sandulenko
eaa86f9333
ALL: Remove WebOS port
2020-08-01 14:56:16 +02:00
Eugene Sandulenko
432383a667
ALL: Remove Tizen port
2020-08-01 14:42:45 +02:00
Eugene Sandulenko
b97c514dfb
BACKENDS: Another attempt to fix race condition on slow systems
2020-07-30 01:57:06 +02:00
Cameron Cawley
2e6de7ee3f
BACKENDS: Replace use of bzero()
2020-07-26 23:55:28 +01:00
antoniou
4685d7d2e6
ANDROID: Don't reset the autosave period to 0 upon launch
2020-07-25 22:42:43 +03:00
Cameron Cawley
453cc63c02
BACKENDS: Remove unneeded use of Graphics::createPixelFormat
2020-07-25 13:32:45 +02:00
Cameron Cawley
0a29fced6e
WII: Replace use of Graphics::ColorMasks
2020-07-25 13:32:45 +02:00
Cameron Cawley
ceed6b2c8c
NULL: Allow using Ctrl+C to open the debugger
2020-07-25 13:31:33 +02:00
antoniou79
617e56f165
ANDROID: increase jvm memory to 4096m
2020-07-24 06:34:11 +00:00
Bastien Bouclet
1de6764891
3DS: Use the 800x240px graphics mode for the top screen
...
The extra horizontal resolution results in much improved visuals
for hi-resolution games.
2020-07-19 17:41:05 +02:00
Bastien Bouclet
4825e9f967
3DS: Upgrade to libctru v2.0.0
2020-07-19 17:41:05 +02:00
Bastien Bouclet
5b69df78d4
3DS: Fix potential integer overflow in circle pad handling
2020-07-19 17:41:05 +02:00
Bastien Bouclet
0a567b6058
3DS: Implement OSystem::kFeatureFilteringMode
2020-07-19 17:41:05 +02:00
Cameron Cawley
b41c5f1952
ANDROID: Implement OSystem::convertEncoding()
2020-07-18 15:14:01 +03:00
Cameron Cawley
0efce44e81
ANDROID: Clean up the text conversion code
2020-07-18 15:14:01 +03:00
Mataniko
f2697269fa
BUILD: Support building Android on OSX
2020-07-06 17:39:45 -04:00
Eugene Sandulenko
698dbbdfca
BACKENDS: Attempt to address race condition on slow systems with timers
2020-07-02 18:12:31 +02:00
Cameron Cawley
9dd91d651c
POSIX: Support building with TTS support on FreeBSD
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This fixes Trac #11347 .
2020-06-24 21:10:44 +01:00
Cameron Cawley
539ae3cda7
GTK: Support building with older versions of GTK
2020-06-24 21:05:43 +01:00
Bastien Bouclet
8ccb564772
3DS: Fix crash when quitting with the home button when a game is started
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Fixes #11512 .
2020-06-22 21:10:41 +02:00
aryanrawlani28
51d95f8978
GRAPHICS: move start + end to Graphics::TextAlign
2020-06-22 00:03:02 +02:00