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README: Update with more info + usage instructions
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README.md
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README.md
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# Aroma plugin that fixes the RCE bugs on WiiU games
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# rce_patches
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This Aroma plugin provides fixes for games that have security and crashing issues that can be triggered in a multiplayer
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- Mario Kart 8 (All regions, v64)
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game. These patches are known to work on Nintendo Network as well as [Pretendo Network](https://pretendo.network).
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- [ENLBufferPwn](https://github.com/PabloMK7/ENLBufferPwn) fix
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Anyone playing multiplayer in affected games should have these patches installed.
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- Identification token parsing RCE fix (exploit found by Kinnay)
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- ENL nullptr deref fix + OOB read
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The following fixes are provided:
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- Mario Kart 8 (All regions, v64)
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- Splatoon (All regions, v272)
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- [ENLBufferPwn](https://github.com/PabloMK7/ENLBufferPwn) fix
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- [ENLBufferPwn](https://github.com/PabloMK7/ENLBufferPwn) fix
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- Identification token parsing RCE fix (exploit found by Kinnay)
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- ENL nullptr deref fix + OOB read
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- ENL nullptr deref fix + OOB read
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## Buildflags
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- Splatoon (All regions, v272)
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- [ENLBufferPwn](https://github.com/PabloMK7/ENLBufferPwn) fix
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### Logging
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- ENL nullptr deref fix + OOB read
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Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`.
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## Usage
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`make` Logs errors only (via OSReport).
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Go to the [latest release](https://github.com/PretendoNetwork/rce_patches/releases/latest) and download the `.wps` file.
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`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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On your Wii U's SD card, place that file in `wiiu/environments/aroma/plugins`. Then reboot your console.
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`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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You can press L+Down+Minus on Aroma to view a config menu - if the installation worked, you should see "rce_patches"
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If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
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listed in that menu. You're now safe to play online.
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## Building using the Dockerfile
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If you need help with the installation, you can ask in the [Pretendo discord](https://invite.gg/pretendo),
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[Nintendo Homebrew](https://discord.gg/C29hYvh), or advanced users in the
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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[Aroma discord](https://discord.com/invite/bZ2rep2).
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```
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## Building
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# Build docker image (only needed once)
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docker build . -t rcepatches-builder
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### Build options
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Building via `make` only logs errors (via OSReport). To enable logging via the [LoggingModule](https://github.com/wiiu-env/LoggingModule) set `DEBUG` to `1` or `VERBOSE`.
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# make
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docker run -it --rm -v ${PWD}:/project rcepatches-builder make
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`make` Logs errors only (via OSReport).
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`make DEBUG=1` Enables information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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# make clean
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`make DEBUG=VERBOSE` Enables verbose information and error logging via [LoggingModule](https://github.com/wiiu-env/LoggingModule).
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docker run -it --rm -v ${PWD}:/project rcepatches-builder make clean
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```
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If the [LoggingModule](https://github.com/wiiu-env/LoggingModule) is not present, it'll fallback to UDP (Port 4405) and [CafeOS](https://github.com/wiiu-env/USBSerialLoggingModule) logging.
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## Format the code via docker
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### Building using Docker
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`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source -i`
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It's possible to use a docker image for building. This way you don't need anything installed on your host system.
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```
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# Build docker image (only needed once)
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docker build . -t rcepatches-builder
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# make
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docker run -it --rm -v ${PWD}:/project rcepatches-builder make
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# make clean
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docker run -it --rm -v ${PWD}:/project rcepatches-builder make clean
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```
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### Formatting code using Docker
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`docker run --rm -v ${PWD}:/src wiiuenv/clang-format:13.0.0-2 -r ./source -i`
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## Licensing
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To ensure everyone has access to every fix, these patches are under GPLv2. Unless you're a programmer at Nintendo, then
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you can have the patches for free ;)
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