// Dolwin 0.10 Beta GAMES.INI Beta (16.12.2004) GAMES.INI - GAMECUBE game & demo informations // // Version history : // // V0.01-0.04 // Dark days. // // 0.05 // Knuckles's, Chrono's, Jeil's and MasterPhW's INI // // 0.06 // Added description of game-specific vars (no games updated yet, default is // shown only, as example). // // 0.06aR3 // All TV-Norm flags removed, added some special fixes and missing flags, changed some comments to fit newer builds // removed not reported [!] entries, because next release will have a new dol/elf recognition, // so they are unneeded and only make the INI bigger and fixed all bugs or9 found // // Game (GCM/GMP) can be identified by GameID - concatenated DiskID and DVD banner checksum. // VI-Demo (DOL/ELF) can only be identified by its file name. // // Note : End GAMES.INI by double blank lines, for nasty view of new sections. ///////////////////////////////////////////////////////////////////////////////////////////////////////// // Description of game-specific variables : // alttitle - Alternate game/demo title (128 chars max) // comment - Compatibility comments (128 chars max) // ------------------------------------------------------------- (below this only possible for GCM/GCPs) // cf - CPU Counter Factor (integer) // delay - CPU delay (integer) // bailout - hardware bailout (integer) // mmu - 1: Use advanced memory mode, 0: simple mode // arenaLo - OS arena Low (HEX-value) // arenaHi - OS arena High (HEX-value) // loadrun - debugger script (string-path) // info - for special infos like using HLE patch etc... (need to be in / till or9 inserts a info value which // will be skipped by reading the INI by dolwin for making it not more slower then before) // Numbers can be signed DEC and HEX (with '0x' prefix) // // This entry is *NOT* parsed! Default values are getting from Settings. // It's only as an example. [default] alttitle=Default entry comment=No comments cf = 2 delay = 5 bailout = 1 mmu = 0 arenaLo = 0x80403100 arenaHi = 0x81600000 loadrun = data\default.s //lnfo = //~~~[#]-[03 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GTEEE6] alttitle=1080 Avalanche (USA) comment=Shows Nintendo & Dolby logo then crashes on Gekko CPU error - unhandled HW access : W32 FF01000B = 00000120, (pc:00000508) //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\1080.s //lnfo = [GWEPD1] alttitle=18 Wheeler: American Pro Trucker (EUR) comment=Boots and go ingame but textures lot texture probs. Needs to be in wireframe and is extremely slower then before. cf = 6 delay = 5 bailout = 3 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\18Wheel.s //lnfo = [GE4E4A] alttitle=4x4 Evolution 2 (USA) comment=Shows Green Screen,Licensed by Nintendo then keeps running and skipping doesnt seem to help //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\4x4Evo2.s //lnfo = //~~~[A]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [Action Replay V1.06 (EUR)] alttitle=Action Replay V1.06 (USA) [Tool/DOL-Version] comment=Only shows a black screen... //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\ARDOL.s //lnfo = [GNHEEC] alttitle=Action Replay V1.06 (USA) [Tool] comment= //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\AR.s //lnfo = [GNHE8C] alttitle=Action Replay (USA) [Tool] comment=Working, but hung, during waiting AR-card. //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\AR.s //lnfo = [GAHEA2] alttitle=Alien Hominid (USA) comment=Boots..goes up to logo. alot of "sth" command needs to be skipped //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\AlienH.s //lnfo = [GAFE65] alttitle=Animal Crossing (USA) comment=Boots (takes some time) - texture bug ( main land texture scale) - can't go further than title screen (black screen after) //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\AC.s //lnfo = //~~~[B]-[07 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GBKE00] alttitle=Backyard Baseball (USA) [bad] comment=BAD RIP, not playable! //lnfo = No need for any settings, it's a bad rip of this game flowing around in the net. [GBSE69] alttitle=Beach Spikers (USA) comment= //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\BeachSpikers.s //lnfo = [GBTJ18] alttitle=BeyBlade 2002: Magnetag Battle (JPN) comment= //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\BeyBlade2k2.s //lnfo = [GBTE95] alttitle=BeyBlade: V-Force (USA) comment=Licensed by Nintendo then crashes with CPU error //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Beyblade.s //lnfo = [P4BJ56] alttitle=Biohazard 4: Trial Edition (JPN) comment=Green screen then crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Bio4.s //lnfo = [GBGEED] alttitle=BomberMan Generation (USA) comment=Bomberman must retrieve the stolen Bomb Elements from the Bandits! //cf = 0 //delay = 0 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\BombermanGen.s //lnfo = [GB2J5C] alttitle=BomberMan Land 2 (JAP) comment=Goes up to Hudson's animated logo then hangs, but keeps on displaying same frame cf = 4 delay = 2 bailout = 1 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\BombermanLand2.s //lnfo = [G3SED8] alttitle=Bust-A-Move 3000 (USA) comment=Boots&playable, fast, If you have probs change cf, delay & bailout to alternate values in INI. cf = 2 //cf = 10-20 delay = 1 //delay = 0 bailout = 5 //bailout = 0 //mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\BaM3k.s //lnfo = //~~~[C]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GCPP20] alttitle=Casper: Spirit Dimensions (EUR) comment= //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Casper.s //lnfo = [GCTP35] alttitle=Crazy Taxi (EUR) comment=Boots - Slow - goes ingame / partially playable (skipped some stuff) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\CrazyTaxi.s //lnfo = [GCTE35] alttitle=Crazy Taxi (USA) comment=Boots - Slow - goes ingame / partially playable (skipped some stuff) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\CrazyTaxi.s //lnfo = [GCVE72] alttitle=Cubivore: Survival of the Fittest (USA) comment=Unimplemented opcode mcrxr. Skip opcode and then goes on...after that, skipping doesnt help.. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Cubivore.s //lnfo = [GCAEB8] alttitle=Cubix Showdown (USA) comment=Green screen then nothing.... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Cubix.s //lnfo = [GXCEA5] alttitle=Custom Robo (USA) comment=Boots - goes in the menus (no arrow controls) - when starting new game, textures aren't displayed. Works in wireframe but very slow. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\CustomRobo.s //lnfo = //~~~[D]-[05 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GBXE4E] alttitle=Dave Mirra Freestyle BMX 2 (USA) comment=Starts but none of the textures are being displayed... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\DMFB2.s //lnfo = [GMTJ25] alttitle=Disney no Magical Park (JPN) comment=Nothing more then a grey screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\DisneyPark.s //lnfo = [GDKEB2] alttitle=Disney Sports Soccer (USA) comment=Only a black screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\DisneySoccer.s //lnfo = [GKGEC2] alttitle=Donkey Konga (USA) comment=Green Screen - then stays stuck //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\DK.s //lnfo = [GY2J7B] alttitle=Donkey Konga 2: Hit Song Parade (JPN) comment=Only shows a black screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\DK2.s //lnfo = //~~~[E]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[F]-[02/4 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GCCPBE] alttitle=Final Fantasy: Crystal Chronicles (EUR) comment=After some skip, it shows the main menu, it works until you select single/multiplayer mode, then doesnt show nothing. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\FFCC.s //lnfo = [GCCE58] alttitle=Final Fantasy: Crystal Chronicles (USA) comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\FFCC.s //lnfo = [GCCE00] alttitle=Final Fantasy Crystal Chronicles (USA) [bad?] comment=Boots (takes a while + skip some stuff) , goes up to the menus then nothing after //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\FFCC.s //lnfo = [GNHEE9] alttitle=Free Loader (USA) [Tool] comment=Fully working, booting games :) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\FL.s //lnfo = //~~~[G]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [lsdoom] alttitle=GameCube Doom [VI-Demo] comment=Playable, but slow! Change values into menu to cf=1, delay=5, bailout=2 //lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu [SDKDE9] alttitle=GameCube Software Development Kit [Tool] comment=For tests only //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SDK.s //lnfo = //~~~[H]-[01 Game only]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GYWE8D] alttitle=Harvest Moon: A Wonderful Life (USA) comment=Boots - flashy screen (slow) - up to no mem card screen (can't select yes to continues without) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\HarvestMoon.s //lnfo = //~~~[I]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GIKPE1] alttitle=Ikaruga (EUR) comment=Works, goes ingame. Must wait a while at white screen. cf = 4 delay = 2 bailout = 1 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Ikaruga.s //lnfo = [GIVEA6] alttitle=Intellivision Lives! (USA) comment=No comments... cf = 4 delay = 2 bailout = 1 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Intellivision.s //lnfo = //~~~[J]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[K]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[L]-[01 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GLMP0E] alttitle=Luigi's Mansion (EUR) comment=Boots and goes up to the intro video (need to be skipped)... cf = 2 delay = 5 bailout = 1 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Luigi.s //lnfo = //~~~[M]-[07/9 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GM4P76] alttitle=Mario Kart: Double Dash!! (EUR) comment=Boots and goes ingame, memcard working cf = 4 delay = 2 bailout = 1 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MKDD.s //lnfo = [GM4E62] alttitle=Mario Kart: Double Dash!! (USA) comment=boots and goes ingame, memcard working cf = 4 delay = 2 bailout = 1 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MKDD.s //lnfo = [GMPE4F] alttitle=Mario Party 4 (USA) comment=Green screen and unhandled HW access : W16 CC004032 = 0000, (pc:800D069C) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MP4.s //lnfo = [GP5EF3] alttitle=Mario Party 5 (USA) comment= //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MP5.s //lnfo = [GOMEFF] alttitle=Mario Power Tennis (USA) comment=Shows a faint Warning logo //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MTennis.s //lnfo = [GREE26] alttitle=Megaman Network Transmission (USA) comment=Green screen then Gekko CPU Error //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MegaMan.s //lnfo = [GGSEB0] alttitle=Metal Gear Solid: The Twin Snakes Disk 1 (USA) comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8) cf = 0 delay = 0 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MGS.s //lnfo = [GGSEB2] alttitle=Metal Gear Solid: The Twin Snakes Disk 2 (USA) comment=unhandlded HW Access : W8 7F000000 = B9, (pc:800051B8) cf = 0 delay = 0 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MGS.s //lnfo = [G2ME34] alttitle=Metroid Prime 2: Echoes (USA) comment=No comments... cf = 0 delay = 0 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MPrime2.s //lnfo = [GMIE31] alttitle=Mission Impossible: Operation Surma (USA) comment=boots then Gekko CPU error //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MissionImpossible.s //lnfo = [GGAJ11] alttitle=Mobile Suits Gundam: Pilots Locus (JPN) comment=Nothing... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\MP4.s //lnfo = //~~~[N]-[05/6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GNRJ73] alttitle=Naruto Gekitou Ninja Taisen (JPN) [bad?] comment=Nothing... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Naruto.s //lnfo = [GNRJBF] alttitle=Naruto Gekitou Ninja Taisen (JPN) comment=Black screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Naruto.s //lnfo = [GNUJA2] alttitle=Naruto Gekitou Ninja Taisen 2 (JPN) comment=Nothing... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Naruto2.s //lnfo = [GNDE61] alttitle=Need for Speed: Underground (USA) comment=boots - SOMETIME show the NFS:U loading screen (with some skipping) then hangs //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\NFSU.s //lnfo = [GH3E1B] alttitle=NHL 2003 (USA) comment=Green screen then crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\NHL2k3.s //lnfo = [GPZJ56] alttitle=Nintendo Puzzle Collection (JPN) [shrinked] comment=boots, need to skip some stuff, goes ingame, almost perfect graphics. Almost fully playable. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PuzzleCol.s //lnfo = //~~~[O]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[P]-[10/11 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [pong] alttitle=Pong! by Desktopman [VI-Demo] comment=Playable! //lnfo = no other settings possible, you have to change the cpu_delay, CF etc settings in the menu [GPNP62] alttitle=P.N.03 (EUR) comment=Boots but doesnt go further then some weird text with texture problems(probably memcard) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PNO3.s //lnfo = [PRJEFA] alttitle=Pac-Man Vs. (USA) comment=some skipping needed. Boots to menu. Needs GameBoy Advance connected to go further. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PacMan.s //lnfo = will not be playable in near future, because need a (emulated) GBA connection [G8MJ68] alttitle=Paper Mario 2 (JPN) comment=Goes to menu, hangs at red curtain...(some skipping needed) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PM2.s //lnfo = [G8ME63] alttitle=Paper Mario 2 (USA) comment=can go up to save file naming (can't use arrows) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PM2.s //lnfo = [GPOP7D] alttitle=Phantasy Star Online: Episode I&II (EUR) comment=After some skip, it works until the main menu, then does nothing. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PS12.s //lnfo = [GPIEB6] alttitle=Pikmin (USA) comment=unhandled HW Access : W32 FFFF800C = 80000000, (Pc:81200874) if booted immediatly - works fine if another game booted before //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Pikmin.s //lnfo = [GPVJB4] alttitle=Pikmin 2 (JPN) comment=Hangs at the Nintendo logo //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Pikmin2.s //lnfo = [GPXE57] alttitle=Pokémon Box: Ruby & Sapphire (USA) comment=Boots but needs memcard to go further //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PokeBox.s //lnfo = [GC6EE9] alttitle=Pokémon Colloseum (USA) comment=unhandled HW Access : W32 4C000064 = 00000036, (pc:800D5014) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PokemonCol.s //lnfo = [GPUP78] alttitle=Puyo Pop Fever (EUR) comment=Nothing... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PuyoPop.s //lnfo = //~~~[Q]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[R]-[02/3 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GBIE20] alttitle=Resident Evil 1: Rebirth Disc 1 (USA) comment=Warning screen and then crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\RE1CD1.s //lnfo = [GBIE4C] alttitle=Resident Evil 1: Rebirth Disc 2 (USA) comment=Warning screen and then crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\RE2CD2.s //lnfo = [GLEEE4] alttitle=Resident Evil 3: Nemesis (USA) comment=Goes pass memcard check, some textures arent being displayed //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\RE3Nemesis.s //lnfo = [P4BJ8C] alttitle=Resident Evil 4: Trial Edition (USA) comment=Goes pass memcard check, some textures arent being displayed //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\RE4Trial.s //lnfo = [GBQEAB] alttitle=Rocket Power: Beach Bandits (USA) comment=No comments... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\RocketPow.s //lnfo = //~~~[S]-[16/19 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G3BE34] alttitle=Serious Sam: Next Encounter (USA) comment=Licensed by Nintendo then skipping ends up in crashing //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSNE.s //lnfo = [GSDE92] alttitle=Smashing Drive (USA) comment=Licensed by Nintendo then crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Smash.s //lnfo = [GSNPF7] alttitle=Sonic Adventure 2: Battle (EUR) comment=Logos then gekko CPU error when trying to show the intro. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Sonic2.s //lnfo = [G9SE50] alttitle=Sonic Heroes (USA) comment=Nothing more then a black screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SonicHero.s //lnfo = [GSOE1E] alttitle=Sonic Mega Collection (USA) [shrinked] comment=Boots but only menus and ingame stuff, can't play any games (Genesis/MegaDrive emulation) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SonicCol.s //lnfo = [GRSP17] alttitle=Soul Calibur 2 (EUR) comment=It works until the logo Licensed by Nintendo, just before the movie introduction. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PM2.s //lnfo = [GIJE20] alttitle=Space Raiders (JPN) comment=Green screen... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = [GSQPA9] alttitle=SpongeBob SquarePants: Revenge of the flying Dutchman (EUR) comment=DMA transfer length is not a multiple of 32 bytes! //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = [GLRE1E] alttitle=Star Wars: Rebel Strike - Rogue Squadron III (USA) comment= //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\StarWarsRS3.s //lnfo = [GJSJBC] alttitle=Star Soldier (JAP) comment=ingame //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SS.s //lnfo = [GSAPD7] alttitle=Starfox Adventures (EUR) comment= cf = 2 delay = 1 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\starfox.s //lnfo = the map doesn't do a lot, will fix it later [GSAE35] alttitle=Starfox Adventures (USA) comment=black screen cf = 2 delay = 1 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\starfox.s //lnfo = no map yet, add one asap [GMSP64] alttitle=Super Mario Sunshine (EUR) comment=After some skip, it only shows the 2 first logos (Nintendo and dolby prologic). //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SMS.s //lnfo = [GMSEA3] alttitle=Super Mario Sunshine (USA) comment=boots by skipping a lot of stuff - locked cache errors after the 2 logos //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = [GMBEFE] alttitle=Super Monkey Ball (USA) comment=does nothing.... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = [G3SJF8] alttitle=Super Puzzle Bobble All-Stars (JPN) comment=Goes ingame cf = 10-20 delay = 0 bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\PuzzleBobble.s //lnfo = [GALP36] alttitle=Super Smash Brothers Melee (EUR) comment=does nothing.... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = [GALE74] alttitle=Super Smash Brothers Melee (USA) comment=does nothing.... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\SSBM.s //lnfo = //~~~[T]-[06/8 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GTFE65] alttitle=Teenage Mutant Ninja Turtles (USA) comment=unhandled HW access : R32 FFFF00FF, (pc:80151664) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Turtles.s //lnfo = [PZLPF7] alttitle=The Legend of Zelda: Collector's Edition (EUR) comment=stucks on the Nintendo logo //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\ZeldaCol.s //lnfo = [PZLED4] alttitle=The Legend of Zelda: Collector's Edition (USA) comment=stucks on the Nintendo logo //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\ZeldaCol.s //lnfo = [G4SE52] alttitle=The Legend of Zelda: Four Swords Adventures (USA) comment=Shows after long time the Nintendo logo but after that it only shows a black screen! Use Compiler! cf = 5 delay = 6 bailout = 2 mmu = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\zelda4s.s //lnfo = I'm working on ingame tmap! [G4SJ07] alttitle=The Legend of Zelda: Four Sword Adventures + (JPN) comment=blackscreen //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\zelda4s.s //lnfo = [GZLPFE] alttitle=The Legend of Zelda: The Wind Waker (EUR) comment=Intro, but lots of crashes //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\ZeldaWW.s //lnfo = [GZLEC8] alttitle=The Legend of Zelda: The Wind Waker (USA) comment=goes to the intro story, hangs frequently //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\ZeldaWW.s //lnfo = [G4ME57] alttitle=The Sims: Bustin' Out (USA) comment=unhandled HW Acesss : R32 7E000004, (pc:801B192C) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Sims.s //lnfo = [GTQE00] alttitle=Tonka Rescue Patrol (USA) [bad] comment=Nothing... //lnfo = No need for any settings, it's a bad rip of this game flowing around in the net. [GTLE61] alttitle=True Crime: Streets of LA (USA) comment=unhandled HW access : W32 7E000004 = 80000010, (pc:802B4744) //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\trueCrime.s //lnfo = //~~~[U]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[V]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GVJP62] alttitle=Viewtiful Joe (EUR) comment=Nothing... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\JOE.s //lnfo = [G2VE5D] alttitle=Viewtiful Joe 2 (USA) comment=No comments... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\JOE2.s //lnfo = //~~~[W]-[02 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GWWEB7] alttitle=Wario World (USA) comment=Goes to menu sometimes ingame, too, needs to be in wireframe...some invisible textures. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Wario.s //lnfo = [GZWE85] alttitle=Wario Ware Inc. MegaParty Games (USA) comment=No comments... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\WarioWare.s //lnfo = [GW3PAB] alttitle=WWE: Wrestlemania X8 (EUR) comment=Stuck on continue without memcard screen. Textures unreadable. //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\WWE X8.s //lnfo = //~~~[X]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[Y]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [GYFP06] alttitle=Yu-Gi-Oh! The Falsebound Kingdom (USA) comment=No comments... //cf = 0 //delay = 0 //bailout = 0 //arenaLo = 0x80403100 //arenaHi = 0x81600000 //loadrun = data\Yugi.s //lnfo = //~~~[Z]-[0 Games yet]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //NO GAME TESTED! REPORT ONE! //~~~[!]-[6 Games]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [freebird] alttitle=Free Bird comment=Working //lnfo = no special settings possible yet [gchip8] alttitle=CHIP8 Emulator comment=Slow, emulating under emulator =) //lnfo = no special settings possible yet [xrick_ntsc] alttitle=RICK DANGEROUS (NTSC) comment=Working (ported gfx is bad in some places) //lnfo = no special settings possible yet [xrick_pal50] alttitle=RICK DANGEROUS (PAL) comment=Working (ported gfx is bad in some places) //lnfo = no special settings possible yet [bootrom] alttitle=bootrom comment=Working (Dolwin GX: buggy texgen, Dolphin Video: flickering) //lnfo = no special settings possible yet [2.6.8.1-ramdisk-nonet] alttitle=GC-Linux (test build) comment=Good to use for MMU/GC-hardcoding tests //lnfo = no special settings possible yet //~~~[ END of the Initializations File ]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //All Games you've entered in this INI (send your INI org if there are some more entries): [GAHEA2] alttitle=Alien Hominid (n) comment=(C)2004 The Behemoth. All rights reserved. Published by O~3 Entertainment, Inc.