#pragma once // --------------------------------------------------------------------------- // compiler and SDK include files. #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // --------------------------------------------------------------------------- // Dolwin includes #include "../Common/Spinlock.h" #include "../Common/Jdi.h" #include "../Common/File.h" #include "../Common/String.h" #include "../Common/Thread.h" #include "../GekkoCore/Gekko.h" #include "../GekkoCore/Interpreter.h" #include "../HighLevel/HighLevel.h" #include "../Hardware/HWConfig.h" #include "../DSP/DspCore.h" #include "../DVD/DVD.h" #include "../Hardware/HW.h" #include "../Hardware/MI.h" #include "../Hardware/VI.h" #include "../Debugger/Debugger.h" #include "Config.h" #include "ExecutableFormat.h" #include "Loader.h" #include "Emulator.h" #include "../../ThirdParty/fmt/fmt/format.h" #include "../../ThirdParty/fmt/fmt/printf.h"