Adam Becker
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09c90456ee
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Adding better I/O logging.
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2016-11-25 16:58:07 -07:00 |
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Adam Becker
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2244a3634a
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Expose GPU ports and consume them in the DMA code.
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2016-11-25 12:18:20 -07:00 |
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Adam Becker
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4c911c465d
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Implementing enough of the CD-ROM to get further with COP2 instructions.
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2016-11-19 10:36:59 -07:00 |
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Adam Becker
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0a40dff5ff
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Moving the rendering code to another file.
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2016-11-16 21:33:33 -07:00 |
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Adam Becker
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9c58683d3c
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Adding the initial skeleton for CD-ROM support.
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2016-11-16 21:33:33 -07:00 |
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beannaich
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560ca79641
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Making builds work on Debian.
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2016-11-16 21:30:40 -07:00 |
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Adam Becker
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aa7e87792a
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Optimizing memory accesses slightly, honestly I should have been doing things this way from the beginning.
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2016-11-12 13:28:35 -07:00 |
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Adam Becker
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af222ec959
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More CPU refactoring
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2016-11-10 21:57:10 -07:00 |
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Adam Becker
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e120a8bd05
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Refactoring the CPU a tad.
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2016-11-10 21:11:54 -07:00 |
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Adam Becker
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7ff88980d9
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Adding the ability to load executables. Fixing CPU bugs using amidog's CPU tests.
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2016-11-08 19:40:31 -07:00 |
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Adam Becker
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d61e89cf71
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Implementing textured quads.
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2016-11-06 09:13:02 -07:00 |
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Adam Becker
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1b2f40cfdd
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Moving the GPU draw code to a separate file.
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2016-11-05 21:48:43 -06:00 |
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Adam Becker
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5d1ac86052
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Able to render the Sony logo! Well, partially. Still missing textured polygons.
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2016-11-04 19:16:25 -06:00 |
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Adam Becker
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089873c142
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Streamlining some code.
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2016-10-29 19:13:03 -06:00 |
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Adam Becker
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524a77d62c
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Adding a lot of register handling, enough to get to a new crash point. Yippee.
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2016-10-29 15:44:04 -06:00 |
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Adam Becker
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5a49e6a667
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Major changes to the code base.
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2016-10-25 20:47:31 -06:00 |
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