#pragma once /* * PS4Delta : PS4 emulation and research project * * Copyright 2019-2020 Force67. * For information regarding licensing see LICENSE * in the root of the source tree. */ #include #include #include "gfx/gfx_base.h" class renderWindow : public QWindow, public gfx::frameBase { Q_OBJECT public: renderWindow(); ~renderWindow(); void toggleFullscreen() override; void takeScreenshot(std::vector &data, uint32_t sizeX, uint32_t sizeY) override; private: bool inFullscreen{false}; bool showFps{false}; };