ppsspp/android
2022-09-17 01:34:38 +02:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Move FrameData out of VulkanRenderManager 2022-09-17 01:34:38 +02:00
libs
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src/org/ppsspp/ppsspp OpenXR - Use OpenGL ES 3 and ensure FBO pair calls 2022-08-19 16:59:39 +02:00
.gitignore
ab-ant.sh
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh
AndroidManifest.xml Update version to 1.13.2 2022-09-10 15:50:49 +02:00
ant-build.bat
build.gradle OpenXR - Use a build variant instead of a module 2022-07-31 15:27:15 +02:00
build.sh
build.xml
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt
project.properties
QuestManifest.xml OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
README.TXT
symarm.cmd
symarm64.cmd
symx86.cmd

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.