.. |
Common
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
D3D11
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Remove the rather problematic limit on framebuffer copies
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2022-05-01 12:49:19 +02:00 |
Debugger
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Debugger: Track unchanged VRAM to avoid copy.
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2022-02-20 13:51:40 -08:00 |
Directx9
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Remove the rather problematic limit on framebuffer copies
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2022-05-01 12:49:19 +02:00 |
GLES
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GLES: Fix sw transform flip in skip buffer mode.
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2022-06-05 11:31:07 -07:00 |
Software
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softgpu: Correct stencil debugging.
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2022-05-08 14:26:25 -07:00 |
Vulkan
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Fix shader blending regression (Vulkan)
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2022-05-03 00:38:58 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Switch: Avoid loading Vulkan.
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2022-04-02 16:34:13 -07:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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Merge separate NEON functions into the normal functions.
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2022-04-12 23:43:21 +02:00 |
GPU.vcxproj.filters
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Merge separate NEON functions into the normal functions.
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2022-04-12 23:43:21 +02:00 |
GPUCommon.cpp
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GPU: Fix skip buffer effects rendering.
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2022-05-22 12:24:03 -07:00 |
GPUCommon.h
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Fix some NEON code that had bad compile-time checks (and some didn't compile)
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2022-04-15 00:54:44 +02:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
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2022-04-30 18:17:16 +02:00 |
Math3D.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
Math3D.h
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softgpu: Avoid some unaligned access on x86_32.
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2022-03-13 12:44:58 -07:00 |