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d3d11_loader.cpp
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Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
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2017-03-22 13:44:44 +01:00 |
d3d11_loader.h
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More buildfixes for Windows on ARM
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2017-03-05 10:52:08 +01:00 |
d3dx9_loader.cpp
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Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
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2017-03-22 13:44:44 +01:00 |
d3dx9_loader.h
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Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
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2016-02-10 15:36:10 +01:00 |
DataFormat.h
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WIP vulkan on linux stuff
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2017-12-21 10:48:00 +01:00 |
DataFormatGL.cpp
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
DataFormatGL.h
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GL render manager: Simple implementation of synchronous framebuffer readbacks.
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.cpp
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Fix for deletes, add some debugging stuff
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2018-01-27 15:10:17 +01:00 |
GLQueueRunner.h
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
GLRenderManager.cpp
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More work on shutdown, still hanging though.
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2018-01-27 15:10:17 +01:00 |
GLRenderManager.h
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More work on shutdown, still hanging though.
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2018-01-27 15:10:17 +01:00 |
thin3d.cpp
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Loosen up some asserts that seem to trigger unexpectedly... need investigation.
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2017-11-29 19:07:07 +01:00 |
thin3d.h
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Kill off the GL state cache
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2018-01-27 15:10:17 +01:00 |
thin3d_d3d9.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
thin3d_d3d11.cpp
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Complete the separation of depth and stencil renderpass flags
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2017-12-30 22:52:22 +01:00 |
thin3d_gl.cpp
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GL render manager: Improve shader error reporting.
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2018-01-27 15:10:17 +01:00 |
thin3d_vulkan.cpp
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Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
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2017-12-30 22:40:57 +01:00 |
vulkan_utils.cpp
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Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
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2016-03-20 19:30:11 +01:00 |
VulkanQueueRunner.cpp
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Remove outdated comment.
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2017-12-31 00:10:55 +01:00 |
VulkanQueueRunner.h
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Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
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2017-12-30 22:40:57 +01:00 |
VulkanRenderManager.cpp
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Vulkan: Use VK_KHR_DEDICATED_ALLOCATION for frame buffers for minor speedup on some GPUs. Check for the debug report extension before enabling it.
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2017-12-30 21:31:43 +01:00 |
VulkanRenderManager.h
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Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
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2017-12-30 22:40:57 +01:00 |