.. |
helper
|
d3d: Add basic stencil mask handling.
|
2014-08-30 11:18:18 -07:00 |
FramebufferDX9.cpp
|
d3d: Add basic stencil mask handling.
|
2014-08-30 11:18:18 -07:00 |
FramebufferDX9.h
|
[Gpu] Sync with gles
|
2014-08-24 10:40:16 +02:00 |
GPU_DX9.cpp
|
Eat cycles during block transfers.
|
2014-08-30 22:02:28 -07:00 |
GPU_DX9.h
|
d3d: Copy over the vertex preview stuff.
|
2014-08-24 22:19:59 -07:00 |
PixelShaderGeneratorDX9.cpp
|
d3d: Avoid rewriting textures, just swizzle.
|
2014-08-28 01:20:21 -07:00 |
PixelShaderGeneratorDX9.h
|
[dx9] don't do alpha test in pixel shader, use state mapping
|
2014-08-24 09:52:34 +02:00 |
ShaderManagerDX9.cpp
|
Remove most mentions of the "_XBOX" define
|
2014-08-24 14:21:35 +02:00 |
ShaderManagerDX9.h
|
[Gpu] Sync with gles
|
2014-08-24 10:40:16 +02:00 |
SplineDX9.cpp
|
d3d: Copy over the vertex preview stuff.
|
2014-08-24 22:19:59 -07:00 |
StateMappingDX9.cpp
|
d3d: Add basic stencil mask handling.
|
2014-08-30 11:18:18 -07:00 |
StateMappingDX9.h
|
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
|
2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
|
d3d: Avoid rewriting textures, just swizzle.
|
2014-08-28 01:20:21 -07:00 |
TextureCacheDX9.h
|
d3d: Set the lod bias for textures.
|
2014-08-26 07:58:09 -07:00 |
TextureScalerDX9.cpp
|
Remove most mentions of the "_XBOX" define
|
2014-08-24 14:21:35 +02:00 |
TextureScalerDX9.h
|
Put the DirectX9 stuff into a namespace.
|
2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
|
d3d: Remove another use of D3DCOLOR.
|
2014-08-26 07:46:22 -07:00 |
TransformPipelineDX9.h
|
d3d: Copy over the vertex preview stuff.
|
2014-08-24 22:19:59 -07:00 |
VertexDecoderDX9.cpp
|
d3d: Scale positions by 128/32768.
|
2014-08-26 08:18:24 -07:00 |
VertexDecoderDX9.h
|
Put the DirectX9 stuff into a namespace.
|
2013-09-15 08:56:12 -07:00 |
VertexShaderGeneratorDX9.cpp
|
d3d: Clean up some normal handling.
|
2014-08-25 07:43:19 -07:00 |
VertexShaderGeneratorDX9.h
|
[Gpu] update code, cleanup shaders generation: fixes rr2 lighting !
|
2014-08-24 13:43:09 +02:00 |