ppsspp/GPU/Software
Unknown W. Brackets fc39f042ae softgpu: Avoid unnecessary flushing for curves.
We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
..
BinManager.cpp softgpu: Skip flushing on no change. 2022-09-19 08:38:11 -07:00
BinManager.h softgpu: Reduce some minor bin item field sizes. 2022-09-11 18:39:14 -07:00
Clipper.cpp softgpu: Simplify vertex range culling. 2022-09-18 06:16:25 -07:00
Clipper.h softgpu: Avoid modifying source vertex data. 2022-02-12 10:39:25 -08:00
DrawPixel.cpp softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
DrawPixel.h softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
DrawPixelX86.cpp softjit: Implement accurate fog color blending. 2022-09-11 08:50:07 -07:00
FuncId.cpp softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp softgpu: Store vertex colors as packed RGBA8. 2022-09-11 18:41:06 -07:00
Lighting.h softgpu: Precompute lighting parameters. 2022-01-16 11:27:53 -08:00
Rasterizer.cpp softgpu: Correct clear rect off by one issues. 2022-09-20 12:57:05 -07:00
Rasterizer.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
RasterizerRectangle.cpp softgpu: Narrow blend check for fast path further. 2022-09-20 14:29:33 -07:00
RasterizerRectangle.h softgpu: Detect full triangles as rectangles. 2022-09-11 22:39:32 -07:00
RasterizerRegCache.cpp Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
RasterizerRegCache.h Add ARM64_NEON compile arch flag 2022-06-25 07:29:20 +02:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
Sampler.h softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SamplerX86.cpp softgpu: Cache texture bufws at 16 bit. 2022-09-12 21:57:00 -07:00
SoftGpu.cpp softgpu: Fix display framebuffer read. 2022-09-20 13:43:19 -07:00
SoftGpu.h softgpu: Fix display framebuffer read. 2022-09-20 13:43:19 -07:00
TransformUnit.cpp softgpu: Avoid unnecessary flushing for curves. 2022-09-22 00:08:38 -07:00
TransformUnit.h softgpu: Fix state/continuation for imm prims. 2022-09-18 06:16:26 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.