ppsspp/GPU/Common
Unknown W. Brackets fa79d7f13c Handcode the non-NEON texcache hash as well on ARM.
Well, it could be a better algorithm, but at least this uses LDMIA.
2013-11-09 14:51:23 -08:00
..
GPUDebugInterface.h Fix initialization order warnings. 2013-10-19 14:57:45 -07:00
IndexGenerator.cpp Revert to normal for loop in the index generator, the < 3 case gets taken care of properly. Just existing caused some issues. 2013-11-09 19:33:40 +01:00
IndexGenerator.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
PostShader.cpp Fix shader path. 2013-10-28 15:46:12 +10:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SplineCommon.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
TextureDecoder.cpp Handcode the non-NEON texcache hash as well on ARM. 2013-11-09 14:51:23 -08:00
TextureDecoder.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp Handcode the non-NEON texcache hash as well on ARM. 2013-11-09 14:51:23 -08:00
TextureDecoderNEON.h Add a NEON version of the tex hash. 2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp [gpu] move GetIndexBounds to common 2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00