ppsspp/GPU/GLES
2013-08-30 00:44:06 -07:00
..
FragmentShaderGenerator.cpp Check for a stencil test when ignoring alphatest. 2013-08-29 22:14:51 -07:00
FragmentShaderGenerator.h
Framebuffer.cpp Merge pull request #3357 from raven02/patch-15 2013-08-25 03:01:58 -07:00
Framebuffer.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GLES_GPU.cpp Fix #3385, bad alphatest flushing. 2013-08-30 00:44:06 -07:00
GLES_GPU.h Combine and sort the GPU command tables by purpose, make it flags for future flexibility. 2013-08-23 13:36:55 +02:00
IndexGenerator.cpp Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
IndexGenerator.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
ShaderManager.cpp Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Spline.cpp Fix Bezier patch 2013-08-29 23:19:38 +08:00
StateMapping.cpp Merge pull request #3387 from raven02/patch-19 2013-08-26 05:55:01 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Minor fix 'useBufferedRendering' bool variable 2013-08-27 15:11:55 +08:00
TextureCache.h Detach textures and fbs using a range check. 2013-08-02 22:45:34 -07:00
TextureScaler.cpp
TextureScaler.h
TransformPipeline.cpp GLES SW: inline with HW using 0,0,1 ; 2013-08-27 16:52:17 +08:00
TransformPipeline.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
VertexDecoder.cpp Use more accessors, simplify softgpu colortest. 2013-08-24 11:34:38 -07:00
VertexDecoder.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
VertexShaderGenerator.cpp Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
VertexShaderGenerator.h