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FragmentShaderGenerator.cpp
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Check for a stencil test when ignoring alphatest.
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2013-08-29 22:14:51 -07:00 |
FragmentShaderGenerator.h
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Framebuffer.cpp
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Merge pull request #3357 from raven02/patch-15
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2013-08-25 03:01:58 -07:00 |
Framebuffer.h
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
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2013-08-16 01:00:26 +02:00 |
GLES_GPU.cpp
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Fix #3385, bad alphatest flushing.
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2013-08-30 00:44:06 -07:00 |
GLES_GPU.h
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Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
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2013-08-23 13:36:55 +02:00 |
IndexGenerator.cpp
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Use GEPrimitiveType everywhere instead of stupid integer
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2013-08-25 19:51:06 +02:00 |
IndexGenerator.h
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Use GEPrimitiveType everywhere instead of stupid integer
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2013-08-25 19:51:06 +02:00 |
ShaderManager.cpp
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
ShaderManager.h
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GPU ShaderManager: Naming convention, inline a function
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2013-08-10 18:39:27 +02:00 |
Spline.cpp
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Fix Bezier patch
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2013-08-29 23:19:38 +08:00 |
StateMapping.cpp
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Merge pull request #3387 from raven02/patch-19
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2013-08-26 05:55:01 -07:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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Minor fix 'useBufferedRendering' bool variable
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2013-08-27 15:11:55 +08:00 |
TextureCache.h
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Detach textures and fbs using a range check.
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2013-08-02 22:45:34 -07:00 |
TextureScaler.cpp
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TextureScaler.h
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TransformPipeline.cpp
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GLES SW: inline with HW using 0,0,1 ;
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2013-08-27 16:52:17 +08:00 |
TransformPipeline.h
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Use GEPrimitiveType everywhere instead of stupid integer
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2013-08-25 19:51:06 +02:00 |
VertexDecoder.cpp
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Use more accessors, simplify softgpu colortest.
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2013-08-24 11:34:38 -07:00 |
VertexDecoder.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
VertexShaderGenerator.cpp
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Add a few gstate accessors for texture type stuff.
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2013-08-24 11:34:37 -07:00 |
VertexShaderGenerator.h
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