..
Common
Add an interface to grab the depth/stencil buffers.
2013-09-28 02:23:07 -07:00
Directx9
Move some texture deindexing to GPU/Common/.
2013-09-27 22:46:07 -07:00
GLES
Fix texcache rehash backoff.
2013-09-29 15:24:02 -07:00
Null
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
Software
softgpu: Skip the stencil/depth tests in a clear.
2013-09-28 12:15:07 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Add bunch of GE_CMD_UNKNOWN_XX
2013-09-20 14:31:16 +08:00
GeDisasm.cpp
Add a way to get to the current texture as well.
2013-09-27 22:46:08 -07:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
GPU.vcxproj.filters
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
GPUCommon.cpp
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
GPUCommon.h
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
GPUInterface.h
Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
2013-09-24 14:14:04 +02:00
GPUState.cpp
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
GPUState.h
Add some initial methods to GPUDebugInterface.
2013-09-22 10:22:33 -07:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
Start work on implementing bbox, add a comment with some thoughts..
2013-09-24 14:14:05 +02:00