.. |
DepalettizeShaderGLES.cpp
|
GLES: Use aligned memory for textures.
|
2018-02-11 08:13:57 -08:00 |
DepalettizeShaderGLES.h
|
Run the depal stuff, seems a bit broken. Add some state filtering.
|
2018-01-27 15:10:17 +01:00 |
DrawEngineGLES.cpp
|
Unify all the DrawEngine::SubmitPrim
|
2018-02-26 11:07:30 +01:00 |
DrawEngineGLES.h
|
Unify DispatchSubmitPrim as much as possible
|
2018-02-26 11:33:17 +01:00 |
FragmentShaderGeneratorGLES.cpp
|
GPU: Cleanup some feature flags usage.
|
2017-12-21 18:50:41 -08:00 |
FragmentShaderGeneratorGLES.h
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |
FragmentTestCacheGLES.cpp
|
Fix some texture memory bugs (yeah need to make copies..)
|
2018-01-27 15:10:17 +01:00 |
FragmentTestCacheGLES.h
|
Fix some texture memory bugs (yeah need to make copies..)
|
2018-01-27 15:10:17 +01:00 |
FramebufferManagerGLES.cpp
|
GL: Need to recompile postshaders on Resized() (which is a bit of a misnomer)
|
2018-02-12 14:01:52 +01:00 |
FramebufferManagerGLES.h
|
Remove the confusing "DisableState" across the codebase
|
2018-02-08 16:27:36 +01:00 |
GPU_GLES.cpp
|
Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
|
2018-02-27 22:04:24 +01:00 |
GPU_GLES.h
|
Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
|
2018-02-26 11:58:17 +01:00 |
ShaderManagerGLES.cpp
|
GLES: Keep the GLRShader desc around.
|
2018-01-27 15:10:17 +01:00 |
ShaderManagerGLES.h
|
GLES: Keep the GLRShader desc around.
|
2018-01-27 15:10:17 +01:00 |
StateMappingGLES.cpp
|
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
|
2018-02-07 19:49:58 +01:00 |
StateMappingGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
StencilBufferGLES.cpp
|
GL: Fix clearing alpha on stencil uploads.
|
2018-02-10 17:18:18 +01:00 |
TextureCacheGLES.cpp
|
GLES: Fix texture scaling.
|
2018-02-22 19:58:52 -08:00 |
TextureCacheGLES.h
|
Qt: Remove old texture debug API.
|
2018-02-19 09:09:35 -08:00 |
TextureScalerGLES.cpp
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TextureScalerGLES.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
VertexShaderGeneratorGLES.cpp
|
gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
|
2018-01-27 15:10:17 +01:00 |
VertexShaderGeneratorGLES.h
|
GPU: Use more typesafe shader IDs.
|
2017-12-02 09:07:27 -08:00 |