ppsspp/GPU/Directx9
Unknown W. Brackets f4df7f076e Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
..
helper Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
DepalettizeShaderDX9.cpp refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
DepalettizeShaderDX9.h refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
FramebufferDX9.cpp Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FramebufferDX9.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
GPU_DX9.cpp Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
GPU_DX9.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
PixelShaderGeneratorDX9.cpp Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
PixelShaderGeneratorDX9.h Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
ShaderManagerDX9.cpp More D3D hackery: Take inverted Z in proj matrix into account. 2015-08-30 22:45:24 +02:00
ShaderManagerDX9.h Oops, didn't finish the D3D code 2015-08-26 17:45:21 +02:00
StateMappingDX9.cpp Also split DirectX9's texture cache. 2015-09-13 09:36:17 -07:00
StateMappingDX9.h Native merge part 2: update build files. 2015-09-06 13:06:57 -07:00
StencilBufferDX9.cpp Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
TextureCacheDX9.cpp Hash less of 512 tall textures when possible. 2015-09-13 11:15:57 -07:00
TextureCacheDX9.h Also split DirectX9's texture cache. 2015-09-13 09:36:17 -07:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp Add a safety against vertcache breaking uv checks. 2015-09-13 11:09:21 -07:00
TransformPipelineDX9.h Defer bind of shader blend copy until after verts. 2015-09-13 06:52:47 -07:00
VertexShaderGeneratorDX9.cpp More D3D hackery: Take inverted Z in proj matrix into account. 2015-08-30 22:45:24 +02:00
VertexShaderGeneratorDX9.h Oops, didn't finish the D3D code 2015-08-26 17:45:21 +02:00