.. |
helper
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
DepalettizeShaderDX9.cpp
|
refactor: Get rid of gstate from depalshadercache
|
2015-07-29 14:28:51 +02:00 |
DepalettizeShaderDX9.h
|
refactor: Get rid of gstate from depalshadercache
|
2015-07-29 14:28:51 +02:00 |
FramebufferDX9.cpp
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
FramebufferDX9.h
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
GPU_DX9.cpp
|
Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
|
2015-09-06 12:42:15 +02:00 |
GPU_DX9.h
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
PixelShaderGeneratorDX9.cpp
|
Centralize sampling params and test optimizations.
|
2015-09-13 06:38:07 -07:00 |
PixelShaderGeneratorDX9.h
|
Centralize sampling params and test optimizations.
|
2015-09-13 06:38:07 -07:00 |
ShaderManagerDX9.cpp
|
More D3D hackery: Take inverted Z in proj matrix into account.
|
2015-08-30 22:45:24 +02:00 |
ShaderManagerDX9.h
|
Oops, didn't finish the D3D code
|
2015-08-26 17:45:21 +02:00 |
StateMappingDX9.cpp
|
Also split DirectX9's texture cache.
|
2015-09-13 09:36:17 -07:00 |
StateMappingDX9.h
|
Native merge part 2: update build files.
|
2015-09-06 13:06:57 -07:00 |
StencilBufferDX9.cpp
|
Move fbo.cpp/h from native into PPSSPP
|
2015-09-06 13:13:37 +02:00 |
TextureCacheDX9.cpp
|
Hash less of 512 tall textures when possible.
|
2015-09-13 11:15:57 -07:00 |
TextureCacheDX9.h
|
Also split DirectX9's texture cache.
|
2015-09-13 09:36:17 -07:00 |
TextureScalerDX9.cpp
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
|
Add a safety against vertcache breaking uv checks.
|
2015-09-13 11:09:21 -07:00 |
TransformPipelineDX9.h
|
Defer bind of shader blend copy until after verts.
|
2015-09-13 06:52:47 -07:00 |
VertexShaderGeneratorDX9.cpp
|
More D3D hackery: Take inverted Z in proj matrix into account.
|
2015-08-30 22:45:24 +02:00 |
VertexShaderGeneratorDX9.h
|
Oops, didn't finish the D3D code
|
2015-08-26 17:45:21 +02:00 |