ppsspp/android
2022-11-27 10:22:37 +01:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Break out VKRFramebuffer/VKRRenderpass from VulkanRenderManager 2022-11-27 10:22:37 +01:00
libs
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src/org/ppsspp/ppsspp OpenXR - Freezing on Pico 4 fixed 2022-11-10 22:16:36 +01:00
.gitignore
ab-ant.sh
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh
AndroidManifest.xml Support Android file intents with up to 3 dots in path 2022-11-05 21:44:21 +01:00
ant-build.bat
build.gradle Upgrade gradle, specify NDK version in android/build.gradle 2022-11-06 09:44:06 +01:00
build.sh
build.xml
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt
dbg.sh
debug.keystore
git-version-gen.sh
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
PicoManifest.xml OpenXR - Add manifest for Pico 2022-09-24 21:22:55 +02:00
proguard-project.txt
project.properties
QuestManifest.xml OpenXR - GL and OXR logging added 2022-08-16 17:39:54 +02:00
README.TXT
symarm.cmd
symarm64.cmd
symx86.cmd

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.