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BlobFileSystem.cpp
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Io: Open sce_lbn references and whole ISO faster.
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2020-05-21 18:58:24 -07:00 |
BlobFileSystem.h
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Io: Open sce_lbn references and whole ISO faster.
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2020-05-21 18:58:24 -07:00 |
BlockDevices.cpp
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Move fileutil, net, image loaders, ui to Common. (#13506)
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2020-10-04 20:48:47 +02:00 |
BlockDevices.h
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Io: Track whether the game is on a UMD or storage.
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2020-05-21 18:57:46 -07:00 |
DirectoryFileSystem.cpp
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Global: Remove some unused variables.
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2021-02-15 11:59:45 -08:00 |
DirectoryFileSystem.h
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Io: Open sce_lbn references and whole ISO faster.
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2020-05-21 18:58:24 -07:00 |
FileSystem.cpp
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SaveState: Rename ChunkFile files to Serialize.
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2020-08-10 08:04:05 +00:00 |
FileSystem.h
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FileSystems: add missing header
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2020-12-27 05:25:05 +00:00 |
ISOFileSystem.cpp
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Io: Truncate reads/writes to valid memory.
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2021-02-13 08:24:39 -08:00 |
ISOFileSystem.h
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Io: Open sce_lbn references and whole ISO faster.
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2020-05-21 18:58:24 -07:00 |
MetaFileSystem.cpp
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Simulates memory stick size to get fixed free space.
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2020-10-08 23:51:56 +08:00 |
MetaFileSystem.h
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Simulates memory stick size to get fixed free space.
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2020-10-08 23:51:56 +08:00 |
tlzrc.cpp
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Common.h shouldn't include Log.h.
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2020-10-04 11:42:14 +02:00 |
VirtualDiscFileSystem.cpp
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Windows: Fix some format warnings.
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2021-02-14 10:30:10 -08:00 |
VirtualDiscFileSystem.h
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Io: Open sce_lbn references and whole ISO faster.
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2020-05-21 18:58:24 -07:00 |