ppsspp/GPU/Directx9
2017-02-05 20:36:00 +01:00
..
helper Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
DepalettizeShaderDX9.cpp Delete some left behind unused code 2017-01-25 10:05:39 +01:00
DepalettizeShaderDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
DrawEngineDX9.cpp Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
DrawEngineDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
FramebufferDX9.cpp DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
FramebufferDX9.h DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
GPU_DX9.cpp Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
GPU_DX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
PixelShaderGeneratorDX9.cpp Always pass vec3 texcoord between vertex and fragment shader, to allow for some simplification. 2017-01-30 16:03:57 +01:00
PixelShaderGeneratorDX9.h Delete disabled code to use built-in alpha test on DX9. 2015-10-25 01:26:38 +02:00
ShaderManagerDX9.cpp Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
ShaderManagerDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
StateMappingDX9.cpp Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
StencilBufferDX9.cpp More DX cleanup 2017-02-05 20:06:56 +01:00
TextureCacheDX9.cpp DX9 cleanup: Remove more stuff from global.cpp 2017-02-05 20:13:48 +01:00
TextureCacheDX9.h Remove some dependencies on the pD3DDevice globals 2017-02-05 20:36:00 +01:00
TextureScalerDX9.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerDX9.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorDX9.cpp Unbreak environment mapping 2017-01-30 16:13:47 +01:00
VertexShaderGeneratorDX9.h D3D9: Generate shaders directly from shader IDs, just like we do in GL. 2015-10-25 00:34:23 +02:00