ppsspp/Windows
Unknown W. Brackets ef57eafaad Correct GE debugger font size in small window mode.
This should handle high and low DPI cases correctly, to avoid making the
text unreadably small.
2017-03-12 12:17:35 -07:00
..
Debugger Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
GEDebugger Correct GE debugger font size in small window mode. 2017-03-12 12:17:35 -07:00
GPU Fix shader issues with D3D11 feature level 9 2017-03-05 22:56:33 +01:00
W32Util Get rid of our own silly reimplementation of std::thread 2017-02-27 20:51:36 +01:00
.gitignore Update the Vulkan validator workarounds to match the 1.0.8 validator... gah. 2016-04-07 23:45:38 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
build-x86.cmd Fix Windows command line build scripts. Fixes #8081 2015-10-31 13:04:49 +01:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
DinputDevice.h Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.cpp Pick some safe changes from the android gradle branch (including windows CMake fixes) 2016-12-05 16:52:03 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Additional UWP preparations 2017-02-25 09:57:14 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Better way to find the git exe for git-version-gen, thanks Unknown. 2016-02-28 23:04:46 +01:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
KeyboardDevice.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
main.cpp Unbreak version check on Windows 2017-03-12 17:24:46 +01:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MainWindow.cpp More log cleanup. Fix resize issue: Fixes #9392 2017-03-06 13:50:22 +01:00
MainWindow.h More UWP prep 2017-02-25 09:57:22 +01:00
MainWindowMenu.cpp Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
MainWindowMenu.h Fix "Akaya Akashiya Ayakashi" umd switch 2017-01-28 11:51:20 +08:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
ppsspp.rc Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
PPSSPP.sln Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
PPSSPP.vcxproj Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build) 2017-03-06 10:42:29 +01:00
PPSSPP.vcxproj.filters Add app-android.cpp/h to the Windows project just for editing convenience (excluded from build) 2017-03-06 10:42:29 +01:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Windows: Add main menu item for Direct3D11 2017-02-17 16:04:00 +01:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Delete some outdated xp theme stuff 2015-09-20 21:01:19 +02:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Generate windows version automatically. 2015-08-16 14:03:59 -07:00
WindowsHost.cpp Further UWP fixes 2017-02-25 09:57:24 +01:00
WindowsHost.h Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
XinputDevice.cpp Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
XinputDevice.h Let multiple XInput devices be mapped separately. Fixes #8250 2017-02-19 15:02:47 +01:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.