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DepalettizeShader.cpp
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Fix depal shaders on GLES3 devices.
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2014-07-02 22:35:47 -07:00 |
DepalettizeShader.h
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Add basic decimation to the depal clut cache.
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2014-05-31 22:07:41 -07:00 |
FragmentShaderGenerator.cpp
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Add a config option for the slow framebuf effects.
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2014-07-08 23:57:27 -07:00 |
FragmentShaderGenerator.h
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Support fixed/fixed blending without a blit.
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2014-06-17 00:20:04 -07:00 |
Framebuffer.cpp
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Use glStencilMask() to partially simulate amask.
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2014-08-03 21:48:18 -07:00 |
Framebuffer.h
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Optimize away bits in the stencil upload.
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2014-06-28 01:39:18 -07:00 |
GLES_GPU.cpp
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
GLES_GPU.h
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Allow changing prescale uv at runtime.
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2014-06-28 21:51:25 -07:00 |
ShaderManager.cpp
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Make sure not to leak any enabled vertex arrays.
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2014-06-22 21:42:29 -07:00 |
ShaderManager.h
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Support alpha / color test masks on desktop/gles3.
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2014-06-16 00:33:48 -07:00 |
SoftwareTransform.cpp
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Use glStencilMask() to partially simulate amask.
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2014-08-03 21:48:18 -07:00 |
Spline.cpp
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Use the same vertex decoders for splines.
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2014-06-29 15:46:59 -07:00 |
StateMapping.cpp
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One last buildfix (please correct if GL_FUNC_ADD is wrong, I just wanted buildbot to work again). https://github.com/hrydgard/ppsspp/pull/6679 should replace this soon.
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2014-08-05 00:34:36 -04:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Use glStencilMask() to partially simulate amask.
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2014-08-03 21:48:18 -07:00 |
TextureCache.cpp
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Avoid a texture offset if framebuf attach fails.
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2014-07-09 08:22:57 -07:00 |
TextureCache.h
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Separate framebuffer sampling params from tex.
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2014-06-15 13:34:58 -07:00 |
TextureScaler.cpp
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Add some missing algorithm includes.
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2014-07-01 00:26:22 -07:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Add a config option for the slow framebuf effects.
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2014-07-08 23:57:27 -07:00 |
TransformPipeline.h
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoder.cpp
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoder.h
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Allow changing software skinning at runtime.
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2014-06-28 21:46:43 -07:00 |
VertexDecoderArm.cpp
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vertexjit: Specify round to zero in ARM rounding.
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2014-06-28 00:38:57 -07:00 |
VertexDecoderX86.cpp
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Use an unsigned compare for x86 vertexalpha check.
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2014-05-04 09:58:58 -07:00 |
VertexShaderGenerator.cpp
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Disable precision qualifiers on desktop GL
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2014-06-10 22:44:53 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |