ppsspp/Core/Util
Unknown W. Brackets ecd5062617 Leave free space for alignment "holes" in mem.
This allows other, small allocates to fit in these spaces, which happens
in some games (like Gods Eater Burst.)
2015-10-09 20:08:02 +08:00
..
AudioFormat.cpp Oops, typo. 2015-01-11 16:49:22 -08:00
AudioFormat.h Convert s16->float using SSE2. 2015-01-11 14:31:21 -08:00
AudioFormatNEON.cpp Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
AudioFormatNEON.h Add a NEON method to apply the volume. 2015-01-11 14:23:41 -08:00
BlockAllocator.cpp Leave free space for alignment "holes" in mem. 2015-10-09 20:08:02 +08:00
BlockAllocator.h Leave free space for alignment "holes" in mem. 2015-10-09 20:08:02 +08:00
DisArm64.cpp Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
DisArm64.h Add the beginnings of a rudimentary ARM64 disassembler 2015-04-06 18:13:03 +02:00
GameManager.cpp Delete some duplicate code 2015-09-22 23:02:02 +02:00
GameManager.h Refresh buttons after installing homebrew. 2015-07-04 08:41:24 -07:00
ppge_atlas.cpp Text spacing adjustments. 2013-06-15 21:20:18 +08:00
ppge_atlas.h UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
PPGeDraw.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
PPGeDraw.h Core: Mark some functions as const 2014-12-03 15:16:11 -05:00