ppsspp/GPU/Software
Unknown W. Brackets eb0ea71f24 softgpu: Use region for debugger buffer previews.
It's fine if it resizes or etc., but this should generally be the
interesting area of vram to show, without any confusing noise on the
side/etc.
2013-12-29 13:02:04 -08:00
..
Clipper.cpp SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Clipper.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
Colors.h Fix softgpu's 4444 color conversion. 2013-08-17 17:33:10 -07:00
Lighting.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Use region for debugger buffer previews. 2013-12-29 13:02:04 -08:00
Rasterizer.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
SoftGpu.cpp softgpu: Use region for debugger buffer previews. 2013-12-29 13:02:04 -08:00
SoftGpu.h SoftGPU: Display at correct aspect ratio independent of window size. 2013-12-17 09:02:54 +01:00
TransformUnit.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
TransformUnit.h SoftGPU: Quick and dirty lines and points implementation 2013-12-09 12:43:49 +01:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.