ppsspp/GPU/Software
2021-05-08 09:12:22 -07:00
..
Clipper.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Rasterizer.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
RasterizerRectangle.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
RasterizerRectangle.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp Common: Move ColorConv to a more appropriate place. 2021-05-01 11:20:05 -07:00
Sampler.h SoftGPU: Jit the linear sampling too. 2017-05-30 22:57:46 -07:00
SamplerX86.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
SoftGpu.cpp GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
SoftGpu.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TransformUnit.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
TransformUnit.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.