ppsspp/GPU/Vulkan/TextureCacheVulkan.h
2016-03-20 19:26:41 +01:00

38 lines
1.3 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/GPUState.h"
class TextureCacheVulkan : public TextureCacheCommon {
public:
bool SetOffsetTexture(u32 offset) override {
return false;
}
bool DecodeTexture(u8 *dest, const GPUgstate &state) {
return false;
}
bool AttachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer, u32 texaddrOffset = 0) override;
void DetachFramebuffer(TexCacheEntry *entry, u32 address, VirtualFramebuffer *framebuffer) override;
void DownloadFramebufferForClut(u32 clutAddr, u32 bytes) override {
}
};