ppsspp/Common/GPU
2022-09-08 00:32:03 +02:00
..
D3D9 Implement shader blending for D3D9 2022-08-30 12:19:56 +02:00
D3D11 Correct LogicOp API support detection 2022-09-04 00:08:40 +02:00
OpenGL OpenXR - Stereo matrices fixed 2022-09-05 20:49:25 +02:00
Vulkan Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
DataFormat.h Add support for reading depth buffers to the PackFramebufferSync function. 2022-08-30 00:00:59 +02:00
Shader.cpp Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Shader.h Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Fixes for D3D11 2022-08-21 09:58:58 +02:00
ShaderWriter.h Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
thin3d.cpp Address feedback 2022-08-30 06:41:37 +02:00
thin3d.h Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00