ppsspp/GPU
Unknown W. Brackets e80c63945a Make sure to gen the frag shader matching the id.
Otherwise, the frag shader might be generated accounting for different
vertexFullAlpha values, or otherwise won't match up with the id, since we
change flags between the two Apply calls.
2014-05-04 16:31:57 -07:00
..
Common Use SSE some in framebuffers to memory. 2014-05-04 01:03:48 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GLES Make sure to gen the frag shader matching the id. 2014-05-04 16:31:57 -07:00
Null Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Software softgpu: Avoid multithreading thin polygons. 2014-04-13 09:01:14 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPU.vcxproj.filters Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUCommon.cpp Fix another race condition with multithreading. 2014-05-03 18:40:27 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
GPUState.cpp Fix typo breaking older savestates. 2014-04-21 22:40:50 -07:00
GPUState.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00