..
Common
Use SSE some in framebuffers to memory.
2014-05-04 01:03:48 -07:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
GLES
Make sure to gen the frag shader matching the id.
2014-05-04 16:31:57 -07:00
Null
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
Software
softgpu: Avoid multithreading thin polygons.
2014-04-13 09:01:14 -07:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
Add Vertex texture/color GE commands
2014-04-26 23:53:17 +08:00
GeDisasm.cpp
GPU disasm: Show opcodes. Also disable some warnings and update submodules.
2014-01-15 17:00:20 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
GPU.vcxproj.filters
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
GPUCommon.cpp
Fix another race condition with multithreading.
2014-05-03 18:40:27 -07:00
GPUCommon.h
Add the common funcs to the direct exec calls.
2014-04-17 01:18:52 -07:00
GPUInterface.h
Reduce some includes under GPU/.
2014-03-29 16:51:38 -07:00
GPUState.cpp
Fix typo breaking older savestates.
2014-04-21 22:40:50 -07:00
GPUState.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00