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Based on tests on a PSP, all branches are attempted. The behavior is technically undefined. It seems to take the delay slot's target if they differ and both pass. This is the behavior the interpreter has, but it's more work in jit. Since only a couple games seem to do this, and clearly expect this behavior, this fixes all known cases of #1926. |
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.. | ||
Asm.cpp | ||
Asm.h | ||
CompALU.cpp | ||
CompBranch.cpp | ||
CompFPU.cpp | ||
CompLoadStore.cpp | ||
CompVFPU.cpp | ||
Jit.cpp | ||
Jit.h | ||
RegCache.cpp | ||
RegCache.h | ||
RegCacheFPU.cpp | ||
RegCacheFPU.h |