ppsspp/libretro
Henrik Rydgård 5ee9cfef0d Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably).
Can always fall back to D3D9, which is not going away anytime soon and
still needs to be there. One less HLSL variant to care about.
2020-10-29 00:52:19 +01:00
..
ext/glew Add custom GLEW - interfaces with libretro get_proc_address - 2020-07-12 23:51:57 +02:00
jni Fix Android Libretro build issues. 2020-08-03 19:06:08 +02:00
.gitignore Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
CMakeLists.txt glcore context switching 2020-09-27 16:19:04 +02:00
libretro.cpp Headless: Define consistent memstick size. 2020-10-19 21:44:46 -07:00
libretro.def Libretro port. 2018-03-24 12:44:53 +01:00
libretro.h (Libretro) Add optimal input read codepath - bitmasks 2020-07-13 19:13:18 +02:00
libretro_d3d.h Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
libretro_vulkan.cpp libretro: Fix screen size problem in Vulkan. 2020-10-11 20:26:39 +02:00
libretro_vulkan.h Libretro port. 2018-03-24 12:44:53 +01:00
LibretroD3D11Context.cpp Remove support for D3D11_level_9 (previously only really used for Windows Phone, probably). 2020-10-29 00:52:19 +01:00
LibretroD3D11Context.h Libretro: style nits. 2018-03-26 17:37:34 +01:00
LibretroGLContext.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLCoreContext.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLCoreContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGraphicsContext.cpp glcore context switching 2020-09-27 16:19:04 +02:00
LibretroGraphicsContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroVulkanContext.cpp Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
LibretroVulkanContext.h Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
link.T Libretro port. 2018-03-24 12:44:53 +01:00
Makefile Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
Makefile.common Complete the vertex shader merge, deleting the Vulkan-specific vertex shader generator. 2020-10-25 08:34:35 +01:00
README_WINDOWS.txt Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00