mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
We no longer support non-NEON ARM. It's nice also to have the NEON and SSE implementations "close" to each other, easier to port optimizations back and forth etc.
574 lines
No EOL
19 KiB
XML
574 lines
No EOL
19 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<Filter Include="GLES">
|
|
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Software">
|
|
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Common">
|
|
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="DirectX9">
|
|
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Debugger">
|
|
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Vulkan">
|
|
<UniqueIdentifier>{3c621896-140c-4c8b-8e4d-a478bfdeca8a}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="D3D11">
|
|
<UniqueIdentifier>{88eb5cea-ec25-4881-89da-02f9f2fa8f3f}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Shaders">
|
|
<UniqueIdentifier>{3a7618ae-e254-406a-8ae5-590bb077d8a1}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="Math3D.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUState.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Clipper.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Lighting.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Rasterizer.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\SoftGpu.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\TransformUnit.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\VertexDecoderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DrawEngineGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\GPU_DX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\DrawEngineDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureScalerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureCacheDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\ShaderManagerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\IndexGenerator.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\GPU_GLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GeDisasm.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\ext\xbrz\xbrz.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureDecoder.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\GPUDebugInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\SplineCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Breakpoints.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Stepping.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\PostShader.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureCacheCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TransformCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\SoftwareTransformCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\DrawEngineCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\DepalettizeShaderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\DepalettizeShaderDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureScalerCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPU.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\GPUStateUtils.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderId.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DrawEngineVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\FramebufferManagerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\GPU_Vulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\PipelineManagerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\ShaderManagerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\StateMappingVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\TextureCacheVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\TextureScalerVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\VulkanUtil.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureCacheGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\ShaderManagerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\StateMappingGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureScalerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DepalettizeShaderGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FramebufferManagerGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FragmentTestCacheGLES.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ShaderUniforms.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\ShaderManagerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\TextureCacheD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\FramebufferManagerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\GPU_D3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\DrawEngineD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\DepalettizeShaderD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\TextureScalerD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\D3D11Util.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Sampler.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Record.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\StencilCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="D3D11\StateMappingD3D11.h">
|
|
<Filter>D3D11</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Vulkan\DebugVisVulkan.h">
|
|
<Filter>Vulkan</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Debugger.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Playback.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\RecordFormat.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\RasterizerRectangle.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\PresentationCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\FramebufferManagerCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\FramebufferManagerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="ge_constants.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\FragmentShaderGenerator.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\VertexShaderGenerator.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\ReinterpretFramebuffer.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\FuncId.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\DrawPixel.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\RasterizerRegCache.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\BinManager.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="Math3D.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUState.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Clipper.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Lighting.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Rasterizer.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\SoftGpu.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\TransformUnit.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DrawEngineGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\GPU_DX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\DrawEngineDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureCacheDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\StateMappingDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureScalerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\IndexGenerator.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\GPU_GLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GeDisasm.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\ext\xbrz\xbrz.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureDecoder.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Breakpoints.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Stepping.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\PostShader.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureCacheCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TransformCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderX86.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderArm.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\SoftwareTransformCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\DrawEngineCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\SplineCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\StencilBufferDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\DepalettizeShaderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\DepalettizeShaderDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderArm64.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureScalerCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\GPUDebugInterface.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPU.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\GPUStateUtils.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderId.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\GPU_Vulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\StateMappingVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\TextureCacheVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\TextureScalerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\VulkanUtil.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureCacheGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\ShaderManagerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StateMappingGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureScalerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StencilBufferGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepalettizeShaderGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FramebufferManagerGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FragmentTestCacheGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\StateMappingD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderUniforms.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\ShaderManagerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\TextureCacheD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\FramebufferManagerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\GPU_D3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\DrawEngineD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\DepalettizeShaderD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\TextureScalerD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\D3D11Util.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="D3D11\StencilBufferD3D11.cpp">
|
|
<Filter>D3D11</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ShaderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\FramebufferManagerVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Sampler.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\SamplerX86.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Record.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\StencilBufferVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\StencilCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Vulkan\DebugVisVulkan.cpp">
|
|
<Filter>Vulkan</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Debugger.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepthBufferGLES.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Playback.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\RasterizerRectangle.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\PresentationCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\FramebufferManagerCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\FramebufferManagerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GeConstants.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\FragmentShaderGenerator.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexShaderGenerator.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\ReinterpretFramebuffer.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\FuncId.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\DrawPixel.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\DrawPixelX86.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\RasterizerRegCache.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\BinManager.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<FxCompile Include="..\assets\shaders\tex_4xbrz.csh">
|
|
<Filter>Shaders</Filter>
|
|
</FxCompile>
|
|
<FxCompile Include="..\assets\shaders\tex_mmpx.csh">
|
|
<Filter>Shaders</Filter>
|
|
</FxCompile>
|
|
<FxCompile Include="..\assets\shaders\tex_2xbrz.csh">
|
|
<Filter>Shaders</Filter>
|
|
</FxCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\assets\shaders\defaultshaders.ini">
|
|
<Filter>Shaders</Filter>
|
|
</None>
|
|
</ItemGroup>
|
|
</Project> |