..
DepalettizeShaderGLES.cpp
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
DepalettizeShaderGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
DrawEngineGLES.cpp
Remove the vertex cache from the OpenGL backend.
2021-11-06 00:45:43 +01:00
DrawEngineGLES.h
Remove the vertex cache from the OpenGL backend.
2021-11-06 00:45:43 +01:00
FragmentTestCacheGLES.cpp
Minor cleanup in GL backend, fixes #13647
2020-11-10 00:13:44 +01:00
FragmentTestCacheGLES.h
GLES: Properly restore the pointer to the render manager in more places
2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
FramebufferManagerGLES.h
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
GPU_GLES.cpp
Add a hidden setting to turn off the shader cache, for shader compile performance work
2021-11-21 21:25:56 +01:00
GPU_GLES.h
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
ShaderManagerGLES.cpp
Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
2021-10-31 13:35:13 +01:00
ShaderManagerGLES.h
GPU: Restore rotation handling in sw transform.
2021-10-30 18:22:53 -07:00
StateMappingGLES.cpp
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
2022-04-25 00:11:09 +02:00
StateMappingGLES.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
TextureCacheGLES.cpp
Fix checks for the "fake mipmap" situation.
2022-04-22 22:59:20 +02:00
TextureCacheGLES.h
Delete a lot of specialized alpha checking code.
2022-04-15 12:34:50 +02:00
TextureScalerGLES.cpp
Address feedback (except the mailbox refcount)
2021-06-13 10:16:53 +02:00
TextureScalerGLES.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00