..
D3D11Util.cpp
Make the hardware skinning code match
2020-11-01 19:58:50 +01:00
D3D11Util.h
Add brute force shader generator tester. Tests D3D11 and Vulkan shaders.
2020-10-21 23:20:15 +02:00
DepalettizeShaderD3D11.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
DepalettizeShaderD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DrawEngineD3D11.cpp
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
DrawEngineD3D11.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
FramebufferManagerD3D11.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
FramebufferManagerD3D11.h
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
GPU_D3D11.cpp
GPU: Allow range cull on Mali/etc.
2021-10-23 08:43:14 -07:00
GPU_D3D11.h
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
ShaderManagerD3D11.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderManagerD3D11.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
StateMappingD3D11.cpp
Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
2022-04-25 00:11:09 +02:00
StateMappingD3D11.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
StencilBufferD3D11.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
TextureCacheD3D11.cpp
Save textures on background tasks when texture dumping is enabled.
2022-04-18 00:26:35 +02:00
TextureCacheD3D11.h
Delete a lot of specialized alpha checking code.
2022-04-15 12:34:50 +02:00
TextureScalerD3D11.cpp
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
TextureScalerD3D11.h
Initial stab at porting the DX9 backend to D3D11. Not working yet.
2017-02-09 13:28:40 +01:00