ppsspp/GPU/D3D11
Henrik Rydgård 32df78a2cc Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second
It took writing and debugging #15500 for me to understand what the issue with the old path was..

Much simpler alternative to #15500, or we could merge both but disable Split/Second
for this one. Needs some benchmarks I guess...
2022-04-25 00:11:09 +02:00
..
D3D11Util.cpp Make the hardware skinning code match 2020-11-01 19:58:50 +01:00
D3D11Util.h Add brute force shader generator tester. Tests D3D11 and Vulkan shaders. 2020-10-21 23:20:15 +02:00
DepalettizeShaderD3D11.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
DepalettizeShaderD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineD3D11.cpp GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
DrawEngineD3D11.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
FramebufferManagerD3D11.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
FramebufferManagerD3D11.h GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GPU_D3D11.cpp GPU: Allow range cull on Mali/etc. 2021-10-23 08:43:14 -07:00
GPU_D3D11.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerD3D11.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderManagerD3D11.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
StateMappingD3D11.cpp Make the existing ReinterpretFramebuffers/ShaderColorBitmask path work for Split/Second 2022-04-25 00:11:09 +02:00
StateMappingD3D11.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferD3D11.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
TextureCacheD3D11.cpp Save textures on background tasks when texture dumping is enabled. 2022-04-18 00:26:35 +02:00
TextureCacheD3D11.h Delete a lot of specialized alpha checking code. 2022-04-15 12:34:50 +02:00
TextureScalerD3D11.cpp Make the minimum items per thread explicit. Found some bugs, optional arguments are evil. 2021-06-12 21:21:28 +02:00
TextureScalerD3D11.h Initial stab at porting the DX9 backend to D3D11. Not working yet. 2017-02-09 13:28:40 +01:00