ppsspp/UI/ImDebugger/ImDebugger.h
2024-11-29 19:30:38 +01:00

126 lines
2.5 KiB
C++

#pragma once
#include <vector>
#include <string>
#include <set>
#include "ext/imgui/imgui.h"
#include "Common/CommonTypes.h"
#include "Common/Log.h"
#include "Common/System/Request.h"
#include "Core/Core.h"
#include "Core/Debugger/DisassemblyManager.h"
#include "Core/Debugger/DebugInterface.h"
#include "UI/ImDebugger/ImDisasmView.h"
#include "UI/ImDebugger/ImStructViewer.h"
#include "UI/ImDebugger/ImGe.h"
// This is the main state container of the whole Dear ImGUI-based in-game cross-platform debugger.
//
// Code conventions for ImGUI in PPSSPP
// * If windows/objects need state, prefix the class name with Im and just store straight in parent struct
class MIPSDebugInterface;
class GPUDebugInterface;
// Corresponds to the CDisasm dialog
class ImDisasmWindow {
public:
void Draw(MIPSDebugInterface *mipsDebug, bool *open, CoreState coreState);
ImDisasmView &View() {
return disasmView_;
}
void DirtySymbolMap() {
symsDirty_ = true;
}
private:
// We just keep the state directly in the window. Can refactor later.
enum {
INVALID_ADDR = 0xFFFFFFFF,
};
u32 gotoAddr_ = 0x1000;
// Symbol cache
std::vector<SymbolEntry> symCache_;
bool symsDirty_ = true;
int selectedSymbol_ = -1;
char selectedSymbolName_[128];
ImDisasmView disasmView_;
char searchTerm_[64]{};
};
struct ImConfig {
// Defaults for saved settings are set in SyncConfig.
bool disasmOpen;
bool demoOpen;
bool regsOpen;
bool threadsOpen;
bool callstackOpen;
bool breakpointsOpen;
bool modulesOpen;
bool hleModulesOpen;
bool audioDecodersOpen;
bool structViewerOpen;
bool framebuffersOpen;
bool texturesOpen;
bool displayOpen;
bool styleEditorOpen;
bool filesystemBrowserOpen;
bool kernelObjectsOpen;
bool audioChannelsOpen;
// HLE explorer settings
// bool filterByUsed = true;
// Various selections
int selectedModule = 0;
int selectedThread = 0;
int selectedFramebuffer = -1;
int selectedBreakpoint = -1;
int selectedMemCheck = -1;
uint64_t selectedTexAddr = 0;
bool displayLatched = false;
// We use a separate ini file from the main PPSSPP config.
void LoadConfig(const Path &iniFile);
void SaveConfig(const Path &iniFile);
void SyncConfig(IniFile *ini, bool save);
};
enum ImUiCmd {
TRIGGER_FIND_POPUP = 0,
};
struct ImUiCommand {
ImUiCmd cmd;
};
class ImDebugger {
public:
ImDebugger();
~ImDebugger();
void Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebug);
private:
Path ConfigPath();
RequesterToken reqToken_;
ImDisasmWindow disasm_;
ImStructViewer structViewer_;
// Open variables.
ImConfig cfg_{};
};