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126 lines
2.5 KiB
C++
126 lines
2.5 KiB
C++
#pragma once
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#include <vector>
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#include <string>
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#include <set>
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#include "ext/imgui/imgui.h"
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#include "Common/CommonTypes.h"
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#include "Common/Log.h"
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#include "Common/System/Request.h"
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#include "Core/Core.h"
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#include "Core/Debugger/DisassemblyManager.h"
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#include "Core/Debugger/DebugInterface.h"
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#include "UI/ImDebugger/ImDisasmView.h"
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#include "UI/ImDebugger/ImStructViewer.h"
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#include "UI/ImDebugger/ImGe.h"
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// This is the main state container of the whole Dear ImGUI-based in-game cross-platform debugger.
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//
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// Code conventions for ImGUI in PPSSPP
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// * If windows/objects need state, prefix the class name with Im and just store straight in parent struct
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class MIPSDebugInterface;
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class GPUDebugInterface;
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// Corresponds to the CDisasm dialog
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class ImDisasmWindow {
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public:
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void Draw(MIPSDebugInterface *mipsDebug, bool *open, CoreState coreState);
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ImDisasmView &View() {
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return disasmView_;
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}
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void DirtySymbolMap() {
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symsDirty_ = true;
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}
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private:
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// We just keep the state directly in the window. Can refactor later.
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enum {
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INVALID_ADDR = 0xFFFFFFFF,
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};
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u32 gotoAddr_ = 0x1000;
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// Symbol cache
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std::vector<SymbolEntry> symCache_;
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bool symsDirty_ = true;
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int selectedSymbol_ = -1;
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char selectedSymbolName_[128];
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ImDisasmView disasmView_;
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char searchTerm_[64]{};
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};
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struct ImConfig {
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// Defaults for saved settings are set in SyncConfig.
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bool disasmOpen;
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bool demoOpen;
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bool regsOpen;
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bool threadsOpen;
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bool callstackOpen;
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bool breakpointsOpen;
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bool modulesOpen;
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bool hleModulesOpen;
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bool audioDecodersOpen;
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bool structViewerOpen;
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bool framebuffersOpen;
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bool texturesOpen;
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bool displayOpen;
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bool styleEditorOpen;
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bool filesystemBrowserOpen;
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bool kernelObjectsOpen;
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bool audioChannelsOpen;
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// HLE explorer settings
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// bool filterByUsed = true;
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// Various selections
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int selectedModule = 0;
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int selectedThread = 0;
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int selectedFramebuffer = -1;
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int selectedBreakpoint = -1;
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int selectedMemCheck = -1;
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uint64_t selectedTexAddr = 0;
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bool displayLatched = false;
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// We use a separate ini file from the main PPSSPP config.
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void LoadConfig(const Path &iniFile);
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void SaveConfig(const Path &iniFile);
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void SyncConfig(IniFile *ini, bool save);
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};
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enum ImUiCmd {
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TRIGGER_FIND_POPUP = 0,
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};
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struct ImUiCommand {
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ImUiCmd cmd;
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};
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class ImDebugger {
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public:
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ImDebugger();
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~ImDebugger();
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void Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebug);
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private:
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Path ConfigPath();
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RequesterToken reqToken_;
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ImDisasmWindow disasm_;
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ImStructViewer structViewer_;
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// Open variables.
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ImConfig cfg_{};
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};
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