ppsspp/UI/ReportScreen.cpp
2014-09-27 16:41:33 -07:00

124 lines
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4.2 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <string>
#include "i18n/i18n.h"
#include "gfx_es2/draw_buffer.h"
#include "ui/ui_context.h"
#include "UI/ReportScreen.h"
#include "Core/Reporting.h"
#include "Common/Log.h"
using namespace UI;
class RatingChoice : public LinearLayout {
public:
RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams = 0);
Event OnChoice;
private:
void AddChoice(int i, const std::string &title);
EventReturn OnChoiceClick(EventParams &e);
LinearLayout *group_;
int *value_;
};
RatingChoice::RatingChoice(const char *captionKey, int *value, LayoutParams *layoutParams)
: LinearLayout(ORIENT_VERTICAL, layoutParams), value_(value) {
SetSpacing(-8.0f);
I18NCategory *rp = GetI18NCategory("Reporting");
group_ = new LinearLayout(ORIENT_HORIZONTAL);
Add(new InfoItem(rp->T(captionKey), ""));
Add(group_);
group_->SetSpacing(0.0f);
AddChoice(0, rp->T("Bad"));
AddChoice(1, rp->T("OK"));
AddChoice(2, rp->T("Great"));
}
void RatingChoice::AddChoice(int i, const std::string &title) {
auto c = group_->Add(new StickyChoice(title, ""));
c->OnClick.Handle(this, &RatingChoice::OnChoiceClick);
if (*value_ == i)
c->Press();
}
EventReturn RatingChoice::OnChoiceClick(EventParams &e) {
// Unstick the other choices that weren't clicked.
for (int i = 0; i < 3; i++) {
auto v = group_->GetViewByIndex(i);
if (v != e.v) {
static_cast<StickyChoice *>(v)->Release();
} else {
*value_ = i;
}
}
EventParams e2;
e2.v = e.v;
e2.a = *value_;
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
return OnChoice.Dispatch(e2);
}
ReportScreen::ReportScreen(const std::string &gamePath)
: UIScreenWithGameBackground(gamePath), graphics_(-1), speed_(-1), gameplay_(-1) {
}
EventReturn ReportScreen::HandleChoice(EventParams &e) {
submit_->SetEnabled(graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
return EVENT_DONE;
}
void ReportScreen::CreateViews() {
I18NCategory *rp = GetI18NCategory("Reporting");
I18NCategory *d = GetI18NCategory("Dialog");
Margins actionMenuMargins(0, 100, 15, 0);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
ViewGroup *leftColumnItems = new LinearLayout(ORIENT_VERTICAL);
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
leftColumnItems->Add(new InfoItem(rp->T("FeedbackDesc", "How's the emulation? Let us and the community know!"), ""));
// TODO: screenshot
leftColumnItems->Add(new RatingChoice("Graphics", &graphics_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
leftColumnItems->Add(new RatingChoice("Speed", &speed_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
leftColumnItems->Add(new RatingChoice("Gameplay", &gameplay_))->OnChoice.Handle(this, &ReportScreen::HandleChoice);
rightColumnItems->SetSpacing(0.0f);
// TODO: Handle.
rightColumnItems->Add(new Choice(rp->T("Open Browser")));
submit_ = new Choice(rp->T("Submit Feedback"));
// TODO: Handle.
rightColumnItems->Add(submit_);
submit_->SetEnabled(graphics_ >= 0 && speed_ >= 0 && gameplay_ >= 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
root_->Add(leftColumn);
root_->Add(rightColumn);
leftColumn->Add(leftColumnItems);
leftColumn->Add(new Choice(d->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
rightColumn->Add(rightColumnItems);
}