ppsspp/GPU/GLES
2015-12-30 16:26:39 -08:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Use qualifier for GLES3 framebuffer fetch. 2015-11-27 16:09:57 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Check same depth / overlap for glCopyImageSubData. 2015-12-30 10:27:18 -08:00
Framebuffer.h Warn when an upscaling shader is being used. 2015-12-27 12:05:12 -08:00
GLES_GPU.cpp Use the new way for GL_EXTENSIONS in reporting too. 2015-12-28 14:13:23 -08:00
GLES_GPU.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Correct prescale issues with render-to-texture. 2015-12-20 21:13:43 -08:00
ShaderManager.h Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
StateMapping.cpp Enable EXT_blend_func_extended. 2015-11-27 16:01:25 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp Correct bufw handling when texture is unscaled. 2015-12-30 16:26:39 -08:00
TextureCache.h Correct bufw handling when texture is unscaled. 2015-12-30 16:26:39 -08:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Prevent leaking VBOs on shutdown also. 2015-12-28 14:13:24 -08:00
TransformPipeline.h Oops, actually free old vertex cache buffers. 2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp Correct prescale issues with render-to-texture. 2015-12-20 21:13:43 -08:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00