.. |
helper
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d3d: Use INTZ if supported.
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2014-09-14 11:20:59 -07:00 |
FramebufferDX9.cpp
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d3d9: Use a half-pixel offset when drawing a tex.
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2014-09-20 08:30:30 -07:00 |
FramebufferDX9.h
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d3d: Add a not-working experiment to blit depth.
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2014-09-14 11:54:55 -07:00 |
GPU_DX9.cpp
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Fix DX9 bbox crash (DrawEngine::decoded wasn't initialized, because it also existed in the DX9 draw engine)
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2014-09-17 21:31:22 +02:00 |
GPU_DX9.h
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d3d: Share the bounding box code.
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2014-09-14 14:04:09 -07:00 |
PixelShaderGeneratorDX9.cpp
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d3d9: Update some areas of the pix shader.
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2014-09-21 00:07:07 -07:00 |
PixelShaderGeneratorDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
ShaderManagerDX9.cpp
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
SplineDX9.cpp
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
StateMappingDX9.cpp
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d3d: Flip viewport y within the top of the fb.
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2014-09-13 12:37:19 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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d3d: Fix silly typo in stencil handling.
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2014-09-14 07:56:48 -07:00 |
TextureCacheDX9.cpp
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DX9: Don't set mipfilter to aniso, it's enough to set the minfilter.
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2014-09-20 21:14:42 +02:00 |
TextureCacheDX9.h
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d3d: Enable mipmapping.
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2014-09-14 09:14:04 -07:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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Reduce the diff between the two draw engines
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2014-09-18 00:40:25 +02:00 |
TransformPipelineDX9.h
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More code deduplication. Also normalized some line endings.
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2014-09-18 00:45:11 +02:00 |
VertexShaderGeneratorDX9.cpp
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d3d9: Fix shader compile error X3014.
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2014-09-21 09:05:47 -07:00 |
VertexShaderGeneratorDX9.h
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DX9: Use 4x3 matrices for bones too. Compact shader constants.
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2014-09-18 23:14:53 +02:00 |