ppsspp/Core/Util
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
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BlockAllocator.cpp Fix crash bug in blockallocator when tag strings were too long 2012-11-07 19:10:34 +01:00
BlockAllocator.h Fix crash bug in blockallocator when tag strings were too long 2012-11-07 19:10:34 +01:00
Pool.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
ppge_atlas.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
ppge_atlas.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
PPGeDraw.cpp Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00
PPGeDraw.h Add internal 2D drawing library that goes through the Ge emulation for portability. 2012-11-18 13:04:49 +01:00