ppsspp/GPU/GLES
2013-02-27 22:36:09 +08:00
..
DisplayListInterpreter.cpp Add DirtyUniform(DIRTY_COLORMASK) 2013-02-25 05:59:53 +08:00
DisplayListInterpreter.h Add some infrastructure to be used for frameskipping 2013-02-19 00:45:26 +01:00
FragmentShaderGenerator.cpp Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Add glstate.stencilTest.disable(); 2013-02-24 02:44:52 +08:00
Framebuffer.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
IndexGenerator.cpp Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
IndexGenerator.h Fix spiky polygon glitches with vertex cache in Dissidia and maybe more. 2013-01-28 19:05:38 +01:00
ShaderManager.cpp Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
ShaderManager.h Add u_colormask and use it in enableColorTest 2013-02-25 05:45:35 +08:00
StateMapping.cpp Put ditherenable & alphaBlendEnable as function 2013-02-27 22:36:09 +08:00
StateMapping.h Initial support for texturing from framebuffers. 2013-02-01 00:18:23 +01:00
TextureCache.cpp Oops, will crash if we remove the end? 2013-02-25 14:04:47 -08:00
TextureCache.h Some work toward better FBO handling. Fixes some things, breaks some things.. 2013-02-21 21:37:19 +01:00
TransformPipeline.cpp Fix some x64 type warnings. 2013-02-24 10:39:06 -08:00
TransformPipeline.h Actually, these are draws. Increase to 24. 2013-02-11 23:41:31 -08:00
VertexDecoder.cpp Change .f to .0f etc. 2013-02-17 21:26:23 +08:00
VertexDecoder.h Safer float->u16 cast. 2013-02-21 19:10:30 +01:00
VertexShaderGenerator.cpp Fix texture stretched vertically in HW T&L 2013-02-20 20:32:18 +08:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00