..
d3d9_d3dcompiler_loader.cpp
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
d3d9_d3dcompiler_loader.h
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
d3d11_loader.cpp
Fix d3d11_loader on x86
2019-05-12 11:17:54 +08:00
d3d11_loader.h
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp
Remove base/logging from a lot more files in native
2020-08-15 19:09:00 +02:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
DataFormat.h
DarkStalkers: Fix display on OpenGL ES.
2019-10-27 20:54:36 +01:00
DataFormatGL.cpp
Remove base/logging from a lot more files in native
2020-08-15 19:09:00 +02:00
DataFormatGL.h
GL render manager: Simple implementation of synchronous framebuffer readbacks.
2018-01-27 15:10:17 +01:00
GLQueueRunner.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
GLQueueRunner.h
More work on GL state leaks. Some things really need a redesign.
2020-08-18 09:18:24 +02:00
GLRenderManager.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
GLRenderManager.h
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
2020-08-15 19:08:39 +02:00
thin3d.cpp
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
thin3d.h
More explicit invalidation of any cached state in Thin3D. Fixes #13307
2020-08-22 00:30:29 +02:00
thin3d_create.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
thin3d_d3d9.cpp
More explicit invalidation of any cached state in Thin3D. Fixes #13307
2020-08-22 00:30:29 +02:00
thin3d_d3d11.cpp
More explicit invalidation of any cached state in Thin3D. Fixes #13307
2020-08-22 00:30:29 +02:00
thin3d_gl.cpp
More explicit invalidation of any cached state in Thin3D. Fixes #13307
2020-08-22 00:30:29 +02:00
thin3d_vulkan.cpp
Fix longstanding depth/stencil view issue in Vulkan. Cleans up validation.
2020-08-27 21:23:41 +02:00
vulkan_utils.cpp
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
VulkanQueueRunner.cpp
Vulkan: Minor fix for depth/stencil pretransitions. Used DEPTH_ATTACHMENT_OPTIMAL by mistake in barrier.
2020-08-27 16:46:14 +02:00
VulkanQueueRunner.h
Vulkan: Implement depth texturing through depal.
2020-08-09 20:31:04 +02:00
VulkanRenderManager.cpp
Fix longstanding depth/stencil view issue in Vulkan. Cleans up validation.
2020-08-27 21:23:41 +02:00
VulkanRenderManager.h
Fix longstanding depth/stencil view issue in Vulkan. Cleans up validation.
2020-08-27 21:23:41 +02:00