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DisplayListInterpreter.cpp
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Tiled renderers are much faster if we clear FBOs before rendering.
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2013-01-20 22:05:11 +01:00 |
DisplayListInterpreter.h
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Avoid flicker by not throwing away the last 3 FBOs.
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2013-01-11 17:55:26 +01:00 |
FragmentShaderGenerator.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Always specify all buffers for clearing. Missing one hurst, one extra doesn't.
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2013-01-14 20:44:10 +01:00 |
Framebuffer.h
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DisplayDrawer->FramebufferManager
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2012-12-01 10:17:34 +01:00 |
IndexGenerator.cpp
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Avoid using an element buffer in more cases.
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2013-01-20 22:42:38 +01:00 |
IndexGenerator.h
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Avoid using an element buffer in more cases.
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2013-01-20 22:42:38 +01:00 |
ShaderManager.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
ShaderManager.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
StateMapping.cpp
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GPU "dirty" optimization, wip vertexcache
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2013-01-20 13:15:46 +01:00 |
StateMapping.h
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Add basic stencil test functionality, shadows work in Wipeout. update native.
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2013-01-12 17:21:07 +01:00 |
TextureCache.cpp
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TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range.
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2013-01-22 22:03:39 +01:00 |
TextureCache.h
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
TransformPipeline.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
TransformPipeline.h
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Try to use glDrawArrays in more situations, saving us a buffer. Misc.
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2013-01-20 21:52:54 +01:00 |
VertexDecoder.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
VertexDecoder.h
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
VertexShaderGenerator.cpp
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Fix a few graphics issues, optimize shader ID generation (fewer shaders)
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2013-01-22 22:03:41 +01:00 |
VertexShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |