ppsspp/GPU/GLES
2013-01-22 22:03:41 +01:00
..
DisplayListInterpreter.cpp Tiled renderers are much faster if we clear FBOs before rendering. 2013-01-20 22:05:11 +01:00
DisplayListInterpreter.h Avoid flicker by not throwing away the last 3 FBOs. 2013-01-11 17:55:26 +01:00
FragmentShaderGenerator.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Always specify all buffers for clearing. Missing one hurst, one extra doesn't. 2013-01-14 20:44:10 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp Avoid using an element buffer in more cases. 2013-01-20 22:42:38 +01:00
IndexGenerator.h Avoid using an element buffer in more cases. 2013-01-20 22:42:38 +01:00
ShaderManager.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
ShaderManager.h Save 16K. 2013-01-07 13:00:28 +01:00
StateMapping.cpp GPU "dirty" optimization, wip vertexcache 2013-01-20 13:15:46 +01:00
StateMapping.h Add basic stencil test functionality, shadows work in Wipeout. update native. 2013-01-12 17:21:07 +01:00
TextureCache.cpp TextureCache_Invalidate now does a range match instead of just checking if the texture address was in range. 2013-01-22 22:03:39 +01:00
TextureCache.h Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
TransformPipeline.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
TransformPipeline.h Try to use glDrawArrays in more situations, saving us a buffer. Misc. 2013-01-20 21:52:54 +01:00
VertexDecoder.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
VertexDecoder.h Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
VertexShaderGenerator.cpp Fix a few graphics issues, optimize shader ID generation (fewer shaders) 2013-01-22 22:03:41 +01:00
VertexShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00